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Online Gaming is Likely to Fuel the ‘Content Delivery Network’ Market in Coming Years

Published By : IndustryARC | Published On : 2017-10-18
Online gaming refers to video game that is played on the internet or other network. These games range from simple text based environments to the implementation of complex graphics and virtual world. Various online game comprise of first person shooter game, real time strategy game, multiplayer online battle arena game, browser games, MUD among others.

Online games sites face several problems such as security attacks, server crashes, low latency, download failures and others due to increase in number of online games users. These problems can directly impact the player satisfaction and severely impacting the game site revenue. Content delivery network provides high performance and enhanced security to meet user experience and boost the revenue of the site. 

Additionally, it also reduces the latency by minimizing the number of data round-trips to create ultrafast downloads. Most of the top selling online games witnessed ‘Site Crashes’ during the first week of launch owing to huge number of users. Increase in number of online games paving the way for the implementation of content network delivery for maintaining the game performance and enhancing user experience. Content-rich gaming also need better resolution which includes 4K, Ultra HD for better gaming experiences is also augment the need of content delivery network. China online game industry has witnessed significant upsurge and as of 2015, Chinese companies had developed more than 200 online games. Europe is also among the prominent region in gaming industry. According to the ‘Association for UK Interactive Entertainment’, there are 2,044 active games companies in UK. 

Gaming companies along with users interest to play online games in the region are accelerate the growth of content delivery network market in the region. Russia is one of the major regions for PC gaming and internet audience. Approximately, quarter of the country population plays online games. These factors create ample of opportunities for content delivery network solutions in the region.


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