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Mixed Reality Market
Mixed Reality Market: By Technology (Hardware, Software); By Display Devices (HUD, HMD, Others); By Application (IPCM, Simulated based learning, Others); By End User Industries (Automotive, Aerospace, Medical, Others)-Forecast to 2021
Report Code : ITR 0026
Published: 11 July, 2016   No. of pages: 242

  • Report Description
  • Table of Contents
  • Tables And Figures
  • Customization Options
Interactive technologies have been playing a key role in developing new solutions and delivering enriched experience to the customers across the globe. Increasing need for robust design and visual platforms has supported the growth of holographic displays, high definition devices, virtual reality and augmented reality. Mixed Reality is one of the latest in this pipeline offering new growth opportunities to the technology companies and offering robust interactive platforms to the businesses and individual consumers. The global market for mixed reality was estimated to be $417.3m in 2015 and is projected to escalate to $9,982.8m by 2021.

Mixed Reality Market

The Mixed Reality Market has been extensively studied based on several differentiating parameters to provide a comprehensive overview. The market has been segmented based on following parameters: Technology, End User Industry, Application, Display Device and Geography. Each of the categories has been further segregated into specific sub-divisions to consider the dynamics associated with this industry. Head mounted displays segment is set to dominate the market for MR in the coming years. The End users considered in the report includes gaming & entertainment, aerospace, automotive, medical, defense and manufacturing space. The study also provides in-depth qualitative and quantitative analysis related to mixed reality market based on regions such as Americas, Europe, Asia-Pacific (APAC) and Rest of the World (RoW).

In 2015, gaming & entertainment occupied a share of 32% in terms of revenue among end users. The market is driven by increasing application base and expected launch of new products in the coming years. The market is characterized with high importance of innovation, R&D spending and less concentration of companies. Development of MR devices and softwares is set to pace up with mounting funding from both public and private players.

Some of the key players in the market include:
  • Facebook Inc. (U.S.)
  • Samsung Electronics Co, Ltd. (South Korea)
  • HTC Corp. (Taiwan)
  • Seiko Epson Corp (Japan)
  • Recon Instruments, Inc. (Canada)


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1. Mixed Reality Market Overview
2. Executive Summary
3. Mixed Reality Market Landscape

   3.1. Market Share Analysis
   3.2. Comparative Analysis
      3.2.1. Product Benchmarking
      3.2.2. End user profiling
      3.2.3. Patent Analysis
      3.2.4. Top 5 Financials Analysis
4. Mixed Reality Market Forces
   4.1. Market Drivers
   4.2. Market Constraints/ Challenges
   4.3. Attractiveness of the Mixed Reality Industry
      4.3.1. Power of Suppliers
      4.3.2. Power of Customers
      4.3.3. Threat of New entrants
      4.3.4. Threat of Substitution
      4.3.5. Competitive Rivalry
5. Mixed Reality Market – Strategic Analysis
   5.1. Value Chain Analysis
   5.2. Pricing Analysis
   5.3. Opportunity Analysis
   5.4. Product/Market Life Cycle Analysis
   5.5. Suppliers Mapping
6. Mixed Reality Market – By Technology
   6.1. Hardware
      6.1.1. Processor
      6.1.2. Display
      6.1.3. Sensors
      6.1.4. Input devices
   6.2. Software and algorithms
7. Mixed Reality Market – By Display Devices
   7.1. Introduction
   7.2. CAVE
   7.3. Head-Up Display (HUD)
   7.4. Head- Mounted Display
   7.5. Personal Digital Assistant
   7.6. Eyeglasses
8. Mixed Reality Market – By Application
   8.1. Introduction
   8.2. Maintenance
   8.3. Defense
   8.4. Archaeology & Tourism
   8.5. Architecture & Construction
   8.6. Interactive Product Content Management (IPCM)
   8.7. Simulation Based Learning (SBL)
   8.8. Navigation
   8.9. Gaming and Entertainment
   8.10. Others
9. Mixed Reality Market – By End User
   9.1. Introduction
   9.2. Industrial & Manufacturing
   9.3. Aerospace & Defence
   9.4. Automotive
   9.5. Medical
   9.6. Infotainment & Gaming
   9.7. Others
10. Mixed Reality Market- By Geographic Analysis
   10.1. Introduction
   10.2. Americas
      10.2.1. U.S.
      10.2.2. Mexico
      10.2.3. Canada
      10.2.4. Rest of Americas
   10.3. Europe   
      10.3.1. U.K.
      10.3.2. Germany
      10.3.3. France
      10.3.4. Rest of Europe
   10.4. Asia-Pacific
      10.4.1. China
      10.4.2. Japan
      10.4.3. South Korea
      10.4.4. Rest of APAC
   10.5. RoW
11. Market Entropy
   11.1. New Product Launches
   11.2. M&As, Collaborations, JVs and Partnership
12. Company Profiles
   12.1. Oculus VR, LLC
   12.2. Infinity Augmented Reality, Inc.
   12.3. Meta Company
   12.4. Atheer, Inc.
   12.5. Vuzix Corporation
   12.6. Canon, Inc.
   12.7. HTC Corporation
   12.8. Daqri, LLC.
   12.9. Sulon Technologies Inc.
   12.10. Lumus Ltd.
   12.11. LM3 labs
   12.12. Seiko Epson Corporation
   12.13. Recon Instruments
   12.14. Magic Leap, Inc.
   12.15. Worldviz LLC.
   12.16. Samsung Group
   12.17. Vrvana Inc.
   12.18. Osterhout Design Group
   12.19. Apple Inc.
   12.20. Alphabet Inc.
   12.21. Microsoft Corporation
 *More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
13. Appendix

   13.1. Abbreviations
   13.2. Sources
   13.3. Research Methodology
   13.4. Bibliography
   13.5. Compilation of Expert Insights
   13.6. Disclaimer
List of Tables:

Table 1. Global Mixed Reality Market Revenue, By Technology, 2015-2021 ($Million)
Table 2. Global Mixed Reality Market Revenue, By Display Devices, 2015-2021 ($Million)
Table 3. Classification of Personal Digital Assistants (PDA) Market Revenue, By Screen Size (Inches)
Table 4. Global Mixed Reality Market Revenue, By Application, 2015-2021 ($Million)
Table 5. Global Mixed Reality Market Value, By End User, 2015-2021 ($Million)
Table 6. Global Manufacturing Sector Value (Percentage of GDP) (%)
Table 7. Global Mixed Reality Market, By Region, 2015-2021 ($Million)
Table 8. Americas Mixed Reality Market, By Application, 2015- 2021 ($Million)
Table 9. Americas Mixed Reality Market, By End User, 2015- 2021 ($Million)
Table 10. Europe Mixed Reality Market, By Application, 2015- 2021 ($Million)
Table 11. Europe Mixed Reality Market, By End User, 2015- 2021 ($Million)
Table 12. APAC Mixed Reality Market, By Application, 2015- 2021 ($Million)
Table 13. APAC Mixed Reality Market, By End User, 2015- 2021 ($Million)
Table 14. RoW Mixed Reality Market, By Application, 2015- 2021 ($Million)
Table 15. RoW Mixed Reality Market, By End User, 2015- 2021 ($Million)


List of Figures:

Figure 1. Global Mixed Reality Market Revenue, By End-User Industry,2015 ($Million)
Figure 2. Global Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 3. Global Mixed Reality Market Revenue, By Technology, 2015 - 2021 ($Million)
Figure 4. Global Mixed Reality Market Revenue, By Display Device, 2015 & 2021 ($Million)
Figure 5. Global Mixed Reality Market Revenue, By Region, 2015 ($Million)
Figure 6. Global Mixed Reality Market Revenue, By Application, 2015 ($Million)
Figure 7. Mixed Reality Market Share Analysis – End Product Manufacturers, By Company 2015 (%)
Figure 8. Mixed Reality Market Share Analysis – Processor Suppliers, By Company 2015 (%)
Figure 9. Mixed Reality Market Share Analysis – Display Suppliers, By Company 2015 (%)
Figure 10. Mixed Reality Patents, By Year, 2012-2016*
Figure 11. Mixed Reality Patents, By Companies 2012-2016*
Figure 12. HMD Pricing Analysis, 2015 – 2021 ($/Unit)
Figure 13. HMD YoY Price Trend, 2015 – 2021 (%)
Figure 14. Global Mixed Reality Hardware Market Revenue, 2015-2021 ($Million)
Figure 15. Global Software Market Revenue, 2015-2021 ($Million)
Figure 16. Global Mixed Reality Market Revenue Share, By Display Devices, 2015 (%)
Figure 17. Global CAVE Market Revenue, By Display Devices, 2015-2021 ($Million)
Figure 18. Global Heads-Up Display (HUD) Market Revenue, By Display Devices, 2015-2021 ($Million)
Figure 19. Global Head- Mounted Display (HMD) Market Revenue, By Display Devices, 2015-2021 ($Million)
Figure 20. Global Personal Digital Assistants (PDA) Market Revenue, By Display Devices, 2015-2021 ($Million)
Figure 21. Connected devices by Segment, 2014 and 2020 Units in Millions
Figure 22. Global Smart Phone Shipments, 2009-2019 (Million Units)
Figure 23. Global Eye Glasses Market Revenue, By Display Devices, 2015-2021 ($Million)
Figure 24. Global Mixed Reality Market Revenue Share, By Application, 2015 (%)
Figure 25. Global Maintenance Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 26. Global Defense Mixed reality Market Revenue, 2015-2021 ($Million)
Figure 27. Global Archaeology & Tourism Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 28. Global Architecture & Construction Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 29. Global IPCM Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 30. Global Simulation Based Learning (SBL) Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 31. Global Navigation Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 32. Global Digital Media Spending Share of Total Consumer Spending, 2010-2015 (%)
Figure 33. Global - Advertising Revenue, By Year, 2010-2015 ($Billion)
Figure 34. Global Gaming & Entertainment Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 35. Global Others Mixed Reality Market Revenue, 2015-2021 ($Million)
Figure 36. Global Economic Activity Y-o-Y Economic Outlook (%)
Figure 37. Global Industrial & Manufacturing Mixed Reality Market Value, 2015-2021 ($Million)
Figure 38. Global Aerospace Mixed Reality Market Value, 2015-2021 ($Million)
Figure 39. Global Defense Mixed Reality Market Value, 2015-2021 ($Million)
Figure 40. Global Automobiles Sales, 2005-2030 (Million Units)
Figure 41. Global Automotive Mixed Reality Market Value, 2015-2021 ($Million)
Figure 42. Global Medical Mixed Reality Market Value, 2015-2021 ($Million)
Figure 43. Global Infotainment & Gaming Mixed Reality Market Value, 2015-2021 ($Million)
Figure 44. Global Other Industries Mixed Reality Market Value, 2015-2021 ($Million)
Figure 45. Americas Mixed Reality Market, By Country, 2015 & 2021 ($Million)
Figure 46. Americas Mixed Reality Market, By Display Device, 2015 & 2021 ($Million)
Figure 47. North America R&D Spending as a % of Revenue, By Industry, 2015 (%)
Figure 48. U.S. Mixed Reality Market, 2015-2021 ($Million)
Figure 49. Canada Mixed Reality Market, 2015-2021 ($Million)
Figure 50. Mexico Mixed Reality Market, 2015-2021 ($Million)
Figure 51. Rest of Americas Mixed Reality Market, 2015-2021 ($Million)
Figure 52. Europe Mixed Reality Market, By Country, 2015 & 2021 ($Million)
Figure 53. Europe Mixed Reality Market, By Display Device, 2015 & 2021 ($Million)
Figure 54. U.K.: R&D Expenditures, By Industry, 2014 ($Billion)
Figure 55. U.K. Mixed Reality Market, 2015 -2021 ($Million)
Figure 56. Germany Mixed Reality Market, 2015 -2021 ($Million)
Figure 57. France Mixed Reality Market, 2015 -2021 ($Million)
Figure 58. Rest of Europe Mixed Reality Market, 2015 -2021 ($Million)
Figure 59. South Asia FDI Inflows, By Industry, 2013 & 2014 ($Million)
Figure 60. APAC Mixed Reality Market, By Country, 2015 & 2021 ($Million)
Figure 61. APAC Mixed Reality Market, By Display Device, 2015 & 2021 ($Million)
Figure 62. China Mixed Reality Market, 2015 -2021 ($Million)
Figure 63. Japan Mixed Reality Market, 2015 -2021 ($Million)
Figure 64. South Korea Mixed Reality Market, 2015 -2021 ($Million)
Figure 65. Rest of APAC Mixed Reality Market, 2015 -2021 ($Million)
Figure 66. RoW Mixed Reality Market, By Regions, 2015 & 2021 ($Million)
Figure 67. RoW Mixed Reality Market, By Display Device, 2015 & 2021 ($Million)
Figure 68. Mixed Reality Market Entropy Share, By Strategies, 2012-2016* (%)
Figure 69. Mixed Reality Market Entropy, By Total Number of Developments, By Year, 2012-2016*
Figure 70. Vuzix Corporation Net Sales, 2013-2015 ($Million)
Figure 71. Canon Net Sales, 2013-2015 ($Billion)
Figure 72. Canon Net Sales Share, By Business Segment, 2015 (%)
Figure 73. Canon Net Sales Share, By Geography, 2015 (%)
Figure 74. HTC Corporation Net Sales, 2013-2015 ($Billion)
Figure 75. Seiko Epson: Total Revenue, 2013-2015 ($Billion)
Figure 76. Seiko Epson: Total Revenue Share, By Segment, 2015 (%)
Figure 77. Intel: Total Revenue, 2013-2015 ($Billion)
Figure 78. Intel: Total R&D Expenses, 2013-2015 ($Billion)
Figure 79. Samsung Net Revenue, 2012-2016 *($Million)
Figure 80. Samsung Net Revenue Share, By Business Segment, 2015 (%)
Figure 81. Samsung Net Revenue Share, By Geography, 2015 (%)
Figure 82. Apple Inc.: Net Revenue, 2012-2016 ($Billion)
Figure 83. Apple Inc.: Net Revenue, By Business Segment, 2015 (%)
Figure 84. Apple Inc.: Net Revenue, By Geography, 2015 (%)
Figure 85. Alphabet Inc.: Total Revenue, 2013-2015 ($Billion)
Figure 86. Alphabet Inc. Net Sales Share, By Business Segment, 2015 (%)
Figure 87. Alphabet Inc. Total Revenue Share, By Geography, 2015 (%)
Figure 88. Microsoft Corporation: Revenue, 2013-2016 * ($Billion)
Figure 89. Microsoft Corporation: Total Revenue, By Business Segment, 2015 (%)
Figure 90. Microsoft Corporation: Total Revenue, By Geography, 2015 (%)
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