Augmented Reality & Virtual Reality Market for Aerospace & Defense Industry By Component 2022 | IndustryARC
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Augmented Reality & Virtual Reality Market for Aerospace & Defense Industry
Augmented Reality & Virtual Reality Market for Aerospace & Defense Industry: By Component (Hardware, Software); By Device (AR Device, VR Device); By Application (Education & Training) & By Region-Forecast (2016-2022)
Report Code : AD 0017
Published: 13 January, 2016   No. of pages: 180

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The basic difference between AR & VR is the user experience and user involvement in a situation. Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined is an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing. Growing popularity, low cost as compared to train with real aircrafts, and better control over generating real life situations are some of the key growth drivers which are expected to be the key driving factors for the growth of the AR & VR market in aerospace & defense industry during the period of study.

 Augmented Reality & Virtual Reality Market for Aerospace & Defense Industry

Geographically, North America dominated the augment & virtual reality market for aerospace & defense industry driven by higher penetration of AR & VR technology in aerospace and defence applications, higher spending on such technologies by its well established aerospace industry to train aerospace and defence personnel with newer and latest technologies. North America was followed by Europe and Asia-Pacific as second and third largest market for the augmented & virtual reality market for aerospace & defense industry market. Asia Pacific is projected to the have fastest growth owing rapidly growing aerospace and defence industry in the region with many global players establishing their manufacturing base in developing nations such as China, and India in this region.

This report identifies the global augment & virtual reality market for aerospace & defense industry size in for the year 2014-2016, and forecast of the same for year 2022. It also highlights the market drivers, restraints, growth indicators, challenges, and other key aspects with respect to global augment & virtual reality market for aerospace & defense industry.

This report segments the augmented & virtual reality market for aerospace & defense industry on the basis of component, technology, device, application, and regional market as follows:
  • AR & VR Market for Aerospace & Defense Industry market research report is classified on the basis of component. Some of the major components covered in this report are as follows: Hardware Component (3D Camera, Sensors(Accelerometer, Gyroscope, Magnetometer, Global Positioning Systems, Proximity Sensor) Semiconductor Component (Controller/Processor, Integrated Circuits), Displays), Software Component (Software Development Kits, Cloud-Based Services).
  • AR & VR Market for Aerospace & Defense Industry market research report is classified on the basis of device. Some of the major devices covered in this report are as follows: Augmented Reality Devices(Head-Mounted Displays, Head-Up Display (HUD)), Virtual Reality Devices(Head-Mounted Display (HMD), Gesture Control Device(Data Gloves), Projector & Display Wall.
  • AR & VR Market for Aerospace & Defense Industry market research report is classified on the basis of application. Some of the major applications covered in this report are as follows: Education & Training.
  • This report has been further segmented into major regions, which includes detailed analysis of each region such as: North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW) covering all the major country level markets in each of the region.

This report identifies all the major companies operating in the augment & virtual reality market for aerospace & defense industry market. Some of the major companies’ profiles in detail are as follows:
  • Google Inc.
  • Microsoft Corporation
  • Vuzix Corporation
  • Samsung Electronics Co., Ltd.
  • Qaulcomm Inc.

1. Augmented & Virtual Reality Market for Aerospace & Defense Industry– Overview
2. Executive Summary
3. Augmented & Virtual Reality Market for Aerospace & Defense Industry Landscape

   3.1. Market Share Analysis
   3.2. Comparative Analysis
   3.3. Product Benchmarking
   3.4. End User Profiling
   3.5. Top 5 Financials Analysis
4. Augmented & Virtual Reality Market for Aerospace & Defense Industry– Forces
   4.1. Drivers
      4.1.1. Helps in creating real life situation with wide range of required parameters
      4.1.2. Low cost
   4.2. Restraints
      4.2.1. Frequent up gradation of technology
   4.3. Opportunities
   4.4. Challenges
   4.5. Porter’s Five Forces Analysis
      4.5.1. Bargaining Power of Suppliers
      4.5.2. Bargaining Power of Buyers
      4.5.3. Threat of New Entrants
      4.5.4. Threat of Substitutes
      4.5.5. Degree of Competition
5. Augmented & Virtual Reality Market for Aerospace & Defense Industry– Strategic Analysis
   5.1. Value Chain Analysis
   5.2. Pricing Analysis
   5.3. Opportunities Analysis
   5.4. Product/Market Life Cycle Analysis
   5.5. Suppliers and Distributors
6. Augmented & Virtual Reality Market for Aerospace & Defense Industry, By Component
   6.1. Augmented Reality and Virtual Reality Hardware Component
      6.1.1. 3D Camera
      6.1.2. Sensors
            6.1.2.1. Accelerometer
            6.1.2.2. Gyroscope
            6.1.2.3. Magnetometer
            6.1.2.4. Global Positioning Systems
            6.1.2.5. Proximity Sensor
      6.1.3. Semiconductor Component
            6.1.3.1. Controller/Processor
            6.1.3.2. Integrated Circuits
      6.1.4. Displays
   6.2. Augmented Reality and Virtual Reality Software Component
      6.2.1. Software Development Kits
      6.2.2. Cloud-Based Services
7. Augment & Virtual Reality Market for Aerospace & Defense Industry, By Device
   7.1. Augmented Reality Devices
      7.1.1. Head-Mounted Displays
      7.1.2. Head-Up Display (HUD)
   7.2. Virtual Reality Devices
      7.2.1. Head-Mounted Display (HMD)
      7.2.2. Gesture Control Device
            7.2.2.1. Data Gloves
            7.2.2.2. Others
      7.2.3. Projector & Display Wall
8. Augmented & Virtual Reality Market for Aerospace & Defense Industry, By Application
   8.1. Education & Training
   8.2. Others
9. Augmented & Virtual Reality Market for Aerospace & Defense Industry, By Geography
   9.1. Europe
      9.1.1. Germany
      9.1.2. France
      9.1.3. Italy
      9.1.4. Spain
      9.1.5. Russia
      9.1.6. U.K.
      9.1.7. Rest of Europe
   9.2. Asia Pacific
      9.2.1. China
      9.2.2. India
      9.2.3. Japan
      9.2.4. South Korea
      9.2.5. Rest of Asia-Pacific
   9.3. North America
      9.3.1. U.S.
      9.3.2. Canada
      9.3.3. Mexico
   9.4. Rest of the World (RoW)
      9.4.1. Brazil
      9.4.2. Rest of RoW
10. Augmented & Virtual Reality Market for Aerospace & Defense Industry – Entropy
   10.1. Expansion
   10.2. Technological Developments
   10.3. Merger & Acquisitions, and Joint Ventures
   10.4. Supply- Contract
11. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)
   11.1. Google Inc.
   11.2. Microsoft Corporation
   11.3. Vuzix Corporation
   11.4. Samsung Electronics Co., Ltd.
   11.5. Qaulcomm Inc.
   11.6. Oculus VR Inc.
   11.7. Eon Reality Inc
   11.8. Infinity Augmented Reality Inc.
   11.9. Magic Leap, Inc.
   11.10. Blippar Inc.
   11.11. Daqri LLC
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
12. Appendix

   12.1. Abbreviations
   12.2. Sources
   12.3. Research Methodology
   12.4. Bibliography
   12.5. Compilation of Expert Insights
   12.6. Disclaimer
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