Augmented Reality & Virtual Reality Market - Forecast(2024 - 2030)

Report Code: ITR 0081 Report Format: PDF + Excel

Augmented Reality & Virtual Reality Market Overview for Education Industry

The Global Augmented Reality & Virtual Reality market size for Education Industry is estimated to reach $22.4 billion by 2027, growing at a CAGR 14.6% during the forecast period 2022-2027. Increasing penetration of interactive learning process for effective visualization of subjects by leveraging digital age technologies such as Artificial Intelligence (AI), Machine Learning (ML) is set to drive the market. Growing demand for Augmented Reality & Virtual Reality in corporate training utilizing connected systems such as gesture recognition systems, head-mounted displays, software-defined kits are some of the major factors attributing to the market growth. Furthermore, with the rising integration of embedded electronic components with education infrastructure, the global Augmented Reality & Virtual Reality for education industry has gained a huge traction. The growing convergence of education system and mixed reality platform, accelerating the integration of 3D content in daily learning and teaching process is boosting the market. Rising investment towards education infrastructure to enable a next generation digital learning platform is estimated to foster the growth of Augmented Reality & Virtual Reality Market for Education Industry during 2022-2027.

Augmented Reality & Virtual Reality Market Segment Analysis for Education Industry Report Coverage

The report: “Augmented Reality & Virtual Reality Market for Education Industry Outlook – Forecast (2022-2027)”, by IndustryARC covers an in-depth analysis of the following segments of the Augmented Reality & Virtual Reality Market for Education Industry.

By Offering: Hardware (Sensors, Controllers, Cameras, Others), Software, Services (Managed Services, Professional Services)
By End Devices: Interactive whiteboards, Mobile Computing Devices, Head Mounted displays, Gesture Tracing Device, Head up displays, handheld devices, Projectors & display walls, others
By Deployment Model: Cloud, On-premises
By Application: Classroom Learning, Corporate Learning Management, Certifications, e-learning, Virtual field trips, Student Recruitment, Others
By End Users: Academic (K-12, Higher Education, Vocational), Corporate (IT & Telecommunication, BFSI, Healthcare & Life sciences, Retail & E-commerce, Government & Public Sector, Others)
By Geography: North America (U.S, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Others), APAC (China, Japan India, South Korea, Australia, Others), South America (Brazil, Argentina, others), RoW (Middle East, Africa)

Key Takeaways

  • Cloud deployment is analyzed to witness the highest growth in the global Augmented Reality & Virtual Reality Market for Education Industry during 2022-2027, owing to varied advantages including cost efficiency, shift towards cloud based learning platforms and others.
  • APAC Augmented Reality & Virtual Reality Market for Education Industry held the largest share in 2021, attributing to factors like growing shift towards online or digital learning amidst COVID-19 pandemic, as well as investment or initiatives for improving educational as well as corporate training standards.
  • Increasing penetration of interactive learning platforms to introduce real-time insights in learning experiences along with growing demand for interactive and engaging virtual field trips among students are analyzed to significantly drive the global Augmented Reality & Virtual Reality Market for Education Industry during the forecast period 2022-2027.

Global Augmented Reality & Virtual Reality Market Share for Education Industry by geography, 2021 (%)

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Augmented Reality & Virtual Reality Market Segment Analysis for Education Industry – By Deployment Model

By deployment model, Augmented Reality & Virtual Reality Market for Education Industry has been segmented into cloud, on-premise model. Cloud segment is estimated to witness the highest growth at a CAGR of 15.5% during the forecast period 2022-2027. As compared to on premise models, cloud based software act as a cost-efficient solution, eliminating requirement of additional infrastructures, attributing to its market growth. Rising adoption of cloud computing or cloud based services in education industries as a part of effective collaboration between students and teachers to improve engagement, feedback as well as assessment from remote locations is also aiding the market growth over time. For instance, in 2019, The Wild Rose school division of Canada, announced about shifting its data storage to Microsoft’s Azure cloud, which in turn has helped in cost reduction up to US$ 12000 per year. In January 2021, DigitalEd and Binary Semantics announced about a Joint Venture, named 'DigitalEd India' with an aim to accelerate Digital Learning platform in India. This development was done to offer immersive online learning experience in higher education focusing on science. Technology, engineering & mathematics (STEM) students in India to help reducing the higher education costs, through digital learning platform.

Augmented Reality & Virtual Reality Market Segment Analysis for Education Industry - By End Users

By end users, Augmented Reality & Virtual Reality Market for Education Industry has been segmented into academic and corporate sector. Academic sector dominated the global augmented reality and virtual reality market with a share of 48% in 2021, and is also anticipated to witness a significant growth during the forecast period 2022-2027. Growing investment towards digital education platform is one the major factors driving the growth in this sector. Academic sector is further segmented into K-12, vocational and higher education. Growing acceptance of digital education globally is bolstering the growth of augmented reality and virtual reality with a vision to maximize the technological capabilities in academic sector. The ongoing shift from traditional class to the virtual classroom due to Covid 19 pandemic is contributing towards speedy expansion of the market. Furthermore, beneficiary capabilities of virtual learning environment such as flexible schedule, immersive nature, mobility, personalized learning, and many others are considered to be the some of the prime factors which will further influence the market growth in the long run. As compared to traditional classroom, costs involved in setting up virtual classroom is lower due to eliminating requirement of additional infrastructures, boosting its market growth. In August 2019, Lenovo published a report highlighting the factor that students are 97% more actively engaged while they are equipped with VR environment infrastructure during learning session. In October 2020, Blue Hat announced about providing Augmented Reality immersive classes to 320 preschools in Guangzhou, China for the next three years. This development involved partnership among Blue Hat, Fujian Youth Hand in Hand Educational Technology Co., Ltd and Guangzhou Tongsheng Education Technology Ltd, which is set to create significant growth opportunities for the market between 2022 and 2027.

Augmented Reality & Virtual Reality Market Segment Analysis for Education Industry - By Geography

By geography, Augmented Reality & Virtual Reality Market for Education Industry has been segmented under North America, Europe, APAC, South America and RoW. APAC dominated the global Augmented Reality & Virtual Reality Market for Education Industry acquiring a share of 37% in 2021 and is also set to witness the fastest growth during 2022-2027. Factors like growing shift towards online or digital learning with outbreak of COVID-19 pandemic, investments on improving educational as well as corporate training standards, demand for interactive or personalized based learning experiences and others can be considered vital in driving the market forward in this region. In June 2020, Eon Reality announced to provide AR and VR for 100 academic institutions in Zhenzhou, China as a part of enhancing innovative and learning experiences in China. In October 2021, IIT Madras announced its collaboration with Japanese company Monolith to offer advanced diploma course in virtual reality by 2022. Such initiatives are set to drive the market forward in the coming years.

Augmented Reality & Virtual Reality Market for Education Market Drivers

Increasing penetration of interactive learning platforms to introduce real-time insights in learning experiences is positively impacting the market growth

Increasing penetration of interactive learning platform to introduce real-time insights in learning experiences as a part of fostering student engagement through guided social interaction and so on acts as a major factor driving the market growth towards global Augmented Reality & Virtual Reality Market for Education Industry. The perfect blending of augmented reality and virtual reality as a part of providing a 360o platform, is capable of helping students learn as well as explore beyond the classroom walls, thus reducing opportunity gaps. Recent trend of adopting AR/VR platform in medical education and training, as a part of providing safe as well as effective medical simulations with a vision to teach trainee doctors and paramedics while reducing risk and increasing confidence, is also boosting the market growth overtime. In May 2020, HTC, a telecommunications giant announced about investing €3 million in Immersive VR Education. This investment was done to expand the augmented reality and virtual reality platform with an aim to develop digital educational field across the globe. In November 2021, University of British Columbia Extended Learning announced partnership with Circuit Stream, a global AR/VR learning platform to launch new AR/VR courses while establishing real-world, job-ready skills among students. Such partnerships are set to fuel the market growth in the long run.

Growing demand for interactive and engaging virtual field trips among students drives its market forward

Growing demand for virtual field trips to museums, countries utilizing virtual reality headset while sitting in the classroom or home act as a major driver boosting its market growth. Growth in adoption of virtual trips provides opportunities for students to gain immersive experience about historical events, which in turn contributes towards deeper understanding of the subjects. The mixed reality platform offers guided, multilingual virtual field trips to places including museums, monuments, historical sites, and even outer space, which helps educators to integrate immersive content into their lesson plans at relatively lower costs. Furthermore, with the help of a basic VR headset, such virtual trips also assist in building own immersive spaces as well as personalized virtual experiences. In October 2021, Zebar School for Children, one of the leading schools in Ahmedabad, announced about conducting virtual tours with NASA to arrange virtual field trip programs for students with an aim to create interest in science, space, and astronomy among students. Such factors are analyzed to propel the global Augmented Reality and Virtual Reality Market growth for education industry in the coming time.

Augmented Reality & Virtual Reality Market for Education Market Challenges

Data security and Privacy concerns associated with weak integration or deployment of augmented reality & virtual reality platforms hinders its market growth

Data security and Privacy concerns associated with weak integration or deployment of augmented reality & virtual reality platforms hinders its market growth. AR & VR applications are used for academic purpose and thus contain potential sensitivities about student data, which needs to be protected as a part of avoiding data breaches and cyber-attacks. Crucial data and information are mostly stored in cloud databases that entertain cybercriminals to involve into illegal activities. Increase in adoption of cloud-based deployment lead to security concerns such as data leak, false data injection or unauthorized access of data and thereby, hampering the adoption. According to RiskBased Security research, in first three quarter of 2020, more than 36 billion data breaches cases has already been exposed. As per RiskIQ research, businesses face a loss of US$ 25 per minute due to data breaches. These factors eventually create an adverse impact on the market growth.

Augmented Reality & Virtual Reality Market for Education Industry Outlook

Product launches, acquisitions, Partnerships and R&D activities are key strategies adopted by players in the Augmented Reality & Virtual Reality Market for Education Industry. Augmented Reality & Virtual Reality Market for Education Industry top 10 companies include:

  1. zSpace
  2. Samsung Electronics
  3. Microsoft Corporation
  4. Google Inc.
  5. HQSoftware
  6. Cubix
  7. Zco Corporation
  8. Eon Reality Inc.
  9. Facebook Technologies LLC
  10. Varjo Technologies Oy

Acquisitions/Product Launches

  • In October 2021, Facebook announced the launch of new augmented reality tools to help AR creators. This development includes two programmes consisting of new Spark AR certification program and AR Pro course as a part of Facebook Reality Labs education program to assist advanced and intermediate AR creators in improving their skills.
  • In October 2021, Varjo, a global leader in AR/VR hardware and software announced about the launch of Varjo Aero, newest virtual reality device for medical, healthcare and education industries. This development was done to engage effectively in real-time training sessions in order to nurture better understanding of the subject.
  • In March 2020, Eon Reality launched new AR and VR packages for industrial, government and educational sector. The new packages such as Remote Classroom 3.0 and Remote Industry 4.0 are developed to bring immersive and interactive experiences during remote lessons sessions.

Relevant Report Titles:

Augmented and Virtual Reality Market – Forecast (2021 - 2026)
Report Code: ITR 0159

Augmented Reality & Virtual Reality Component Market – Forecast (2021 - 2026)
Report Code: ESR 0345

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1. Augmented Reality and Virtual Reality Market for Education Industry Overview
    1.1 Definitions and Scope
2. Augmented Reality and Virtual Reality Market for Education Industry - Executive Summary
    2.1 Market Revenue, Market Size and Key Trends by Company
    2.2 Key trends By Offering
    2.3 Key trends segmented by Geography
3. Augmented Reality and Virtual Reality Market for Education Industry Landscape
    3.1 Comparative Analysis
        3.1.1 Product/Service Benchmarking-Top 5 Companies
        3.1.2 Top 5 Financial Analysis
        3.1.3 Market Value Split by Top 5 Companies
        3.1.4 Patent Analysis
        3.1.5 Pricing Analysis
4. Augmented Reality and Virtual Reality Market for Education Industry – By Startup Company Scenario (Premium)
    4.1 Investment
    4.2 Revenue
    4.3 Venture Capital Funding
5. Augmented Reality and Virtual Reality Market for Education Industry – By Industry Market Entry Scenario Premium (Premium)
    5.1 Regulatory Framework
    5.2 Customer Analysis
    5.3 Case Studies
    5.4 Ease of Doing Business Index
6. Augmented Reality and Virtual Reality Market for Education Industry - Market Forces
    6.1 Market Drivers
    6.2 Market Constraints/Challenges
    6.3 Porters five force model
        6.3.1 Bargaining power of suppliers
        6.3.2 Bargaining powers of customers
        6.3.3 Network of new entrants
        6.3.4 Rivalry among existing players
        6.3.5 Network of substitutes
7. Augmented Reality and Virtual Reality Market for Education Industry – By Strategic Analysis (Market Size -$Million/Billion)
    7.1 Value Chain Analysis
    7.2 Opportunities Analysis
    7.3 Product Life Cycle/Market Life Cycle Analysis
    7.4 Vendors & Partners
8. Augmented Reality and Virtual Reality Market for Education Industry – By Offering
    8.1 Hardware
        8.1.1 Sensors
        8.1.2 Cameras
        8.1.3 Controllers
        8.1.4 Others
    8.2 Software
    8.3 Services
        8.3.1 Managed services
        8.3.2 Professional Services
9. Augmented Reality and Virtual Reality Market for Education Industry – By Device
    9.1 Interactive whiteboards
    9.2 Mobile Computing Devices
    9.3 Head Mounted displays
    9.4 Gesture Tracing Device
    9.5 Head Up Displays
    9.6 Handheld Devices
    9.7 Projectors & Display Walls
    9.8 Others
10. Augmented Reality and Virtual Reality Market for Education Industry – By Deployment
    10.1 On-premise
    10.2 Cloud
11. Augmented Reality and Virtual Reality Market for Education Industry - By Application
    11.1 classroom learning
    11.2 corporate learning management
    11.3 certifications
    11.4 e-learning
    11.5 virtual field trip
    11.6 Student Recruitment
    11.7 others
12. Augmented Reality and Virtual Reality Market for Education Industry – By End Users
    12.1 Academic
        12.1.1 K-12
        12.1.2 Higher Education
        12.1.3 vocational
    12.2 Corporate
        12.2.1 IT & Telecommunication
        12.2.2 BFSI
        12.2.3 Pharmaceutical
        12.2.4 Healthcare
        12.2.5 Retail & e-commerce
        12.2.6 Government & Public Sector
        12.2.7 Others
13. Augmented Reality and Virtual Reality Market for Education Industry – By Region
    13.1 North America
        13.1.1 U.S
        13.1.2 Canada
        13.1.3 Mexico
    13.2 Europe
        13.2.1 Germany
        13.2.2 France
        13.2.3 UK
        13.2.4 Italy
        13.2.5 Spain
        13.2.6 Others
    13.3 APAC
        13.3.1 China
        13.3.2 Japan
        13.3.3 South Korea
        13.3.4 India
        13.3.5 Australia
        13.3.6 Others
    13.4 South America
        13.4.1 Brazil
        13.4.2 Argentina
        13.4.3 Others
    13.5 RoW
        13.5.1 Middle East
        13.5.2 Africa
14. Augmented Reality and Virtual Reality Market for Education Industry - Industry Landscape Analysis (Premium)
    14.1 Market Share by Region
    14.2 Market Share by Industry
    14.3 Market Share by Type
15. Augmented Reality and Virtual Reality Market for Education Industry - Key Companies by Country (Premium)
16. Augmented Reality and Virtual Reality Market for Education Industry Entropy
    16.1 New Product Launches
    16.2 M&As, Collaborations, JVs and Partnerships
17. Augmented Reality and Virtual Reality Market for Education Industry - Company Analysis
    17.1 zSpace
    17.2 Samsung Electronics
    17.3 Microsoft Corporation
    17.4 Google
    17.5 HQSoftware
    17.6 Cubix
    17.7 Zco Corporation
    17.8 Eon Reality Inc.
    17.9 Facebook Technologies LLC
    17.10 Varjo Technologies Oy
List of Tables

Table1: Augmented Reality & Virtual Reality Market for Education Industry Overview 2021-2026
Table2: Augmented Reality & Virtual Reality Market for Education Industry Leader Analysis 2018-2019 (US$)
Table3: Augmented Reality & Virtual Reality Market for Education IndustryProduct Analysis 2018-2019 (US$)
Table4: Augmented Reality & Virtual Reality Market for Education IndustryEnd User Analysis 2018-2019 (US$)
Table5: Augmented Reality & Virtual Reality Market for Education IndustryPatent Analysis 2013-2018* (US$)
Table6: Augmented Reality & Virtual Reality Market for Education IndustryFinancial Analysis 2018-2019 (US$)
Table7: Augmented Reality & Virtual Reality Market for Education Industry Driver Analysis 2018-2019 (US$)
Table8: Augmented Reality & Virtual Reality Market for Education IndustryChallenges Analysis 2018-2019 (US$)
Table9: Augmented Reality & Virtual Reality Market for Education IndustryConstraint Analysis 2018-2019 (US$)
Table10: Augmented Reality & Virtual Reality Market for Education Industry Supplier Bargaining Power Analysis 2018-2019 (US$)
Table11: Augmented Reality & Virtual Reality Market for Education Industry Buyer Bargaining Power Analysis 2018-2019 (US$)
Table12: Augmented Reality & Virtual Reality Market for Education Industry Threat of Substitutes Analysis 2018-2019 (US$)
Table13: Augmented Reality & Virtual Reality Market for Education Industry Threat of New Entrants Analysis 2018-2019 (US$)
Table14: Augmented Reality & Virtual Reality Market for Education Industry Degree of Competition Analysis 2018-2019 (US$)
Table15: Augmented Reality & Virtual Reality Market for Education IndustryValue Chain Analysis 2018-2019 (US$)
Table16: Augmented Reality & Virtual Reality Market for Education IndustryPricing Analysis 2021-2026 (US$)
Table17: Augmented Reality & Virtual Reality Market for Education IndustryOpportunities Analysis 2021-2026 (US$)
Table18: Augmented Reality & Virtual Reality Market for Education IndustryProduct Life Cycle Analysis 2021-2026 (US$)
Table19: Augmented Reality & Virtual Reality Market for Education IndustrySupplier Analysis 2018-2019 (US$)
Table20: Augmented Reality & Virtual Reality Market for Education IndustryDistributor Analysis 2018-2019 (US$)
Table21: Augmented Reality & Virtual Reality Market for Education Industry Trend Analysis 2018-2019 (US$)
Table22: Augmented Reality & Virtual Reality Market for Education Industry Size 2018 (US$)
Table23: Augmented Reality & Virtual Reality Market for Education Industry Forecast Analysis 2021-2026 (US$)
Table24: Augmented Reality & Virtual Reality Market for Education Industry Sales Forecast Analysis 2021-2026 (Units)
Table25: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table26: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Augmented Reality and Virtual Reality Hardware Component, 2021-2026 ($)
Table27: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By 3D Camera, 2021-2026 ($)
Table28: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Augmented Reality and Virtual Reality Software Component, 2021-2026 ($)
Table29: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Software Development Kits, 2021-2026 ($)
Table30: Augmented Reality & Virtual Reality Market for Education IndustryBy Component, Revenue & Volume, By Education Applications, 2021-2026 ($)
Table31: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table32: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Augmented Reality Devices, 2021-2026 ($)
Table33: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Mounted Displays, 2021-2026 ($)
Table34 " Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Up Display (HUD)
, 2021-2026 ($)"
Table35: Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Virtual Reality Devices, 2021-2026 ($)
Table36 " Augmented Reality & Virtual Reality Market for Education IndustryBy Device, Revenue & Volume, By Head-Mounted Display (HMD)
, 2021-2026 ($)"
Table37: Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table38: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Classroom Learning, 2021-2026 ($)
Table39: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Corporate Learning Management, 2021-2026 ($)
Table40: Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By Certifications, 2021-2026 ($)
Table41 " Augmented Reality & Virtual Reality Market for Education IndustryBy Application, Revenue & Volume, By E-Learning
, 2021-2026 ($)"
Table42: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table43: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table44: North America Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table45: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table46: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table47: South america Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table48: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table49: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table50: Europe Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table51: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table52: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table53: APAC Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table54: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table55: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table56: Middle East & Africa Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table57: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table58: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table59: Russia Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table60: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Component, 2021-2026 ($)
Table61: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Device, 2021-2026 ($)
Table62: Israel Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume, By Application, 2021-2026 ($)
Table63: Top Companies 2018 (US$)Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume
Table64: Product Launch 2018-2019Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume
Table65: Mergers & Acquistions 2018-2019Augmented Reality & Virtual Reality Market for Education Industry, Revenue & Volume


List of Figures

Figure 1: Overview of Augmented Reality & Virtual Reality Market for Education Industry 2021-2026
Figure 2: Market Share Analysis for Augmented Reality & Virtual Reality Market for Education Industry 2018 (US$)
Figure 3: Product Comparison in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 4: End User Profile for Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 5: Patent Application and Grant in Augmented Reality & Virtual Reality Market for Education Industry 2013-2018* (US$)
Figure 6: Top 5 Companies Financial Analysis in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019 (US$)
Figure 7: Market Entry Strategy in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019
Figure 8: Ecosystem Analysis in Augmented Reality & Virtual Reality Market for Education Industry2018
Figure 9: Average Selling Price in Augmented Reality & Virtual Reality Market for Education Industry 2021-2026
Figure 10: Top Opportunites in Augmented Reality & Virtual Reality Market for Education Industry 2018-2019
Figure 11: Market Life Cycle Analysis in Augmented Reality & Virtual Reality Market for Education Industry
Figure 12: GlobalBy ComponentAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 13: GlobalBy DeviceAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 14: GlobalBy ApplicationAugmented Reality & Virtual Reality Market for Education Industry Revenue, 2021-2026 ($)
Figure 15: Global Augmented Reality & Virtual Reality Market for Education Industry - By Geography
Figure 16: Global Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, By Geography, 2021-2026 ($) 
Figure 17: Global Augmented Reality & Virtual Reality Market for Education Industry CAGR, By Geography, 2021-2026 (%)
Figure 18: North America Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 19: US Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 20: US GDP and Population, 2018-2019 ($)
Figure 21: US GDP – Composition of 2018, By Sector of Origin
Figure 22: US Export and Import Value & Volume, 2018-2019 ($)
Figure 23: Canada Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 24: Canada GDP and Population, 2018-2019 ($)
Figure 25: Canada GDP – Composition of 2018, By Sector of Origin
Figure 26: Canada Export and Import Value & Volume, 2018-2019 ($)
Figure 27: Mexico Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 28: Mexico GDP and Population, 2018-2019 ($)
Figure 29: Mexico GDP – Composition of 2018, By Sector of Origin
Figure 30: Mexico Export and Import Value & Volume, 2018-2019 ($)
Figure 31: South America Augmented Reality & Virtual Reality Market for Education IndustryValue & Volume, 2021-2026 ($)
Figure 32: Brazil Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 33: Brazil GDP and Population, 2018-2019 ($)
Figure 34: Brazil GDP – Composition of 2018, By Sector of Origin
Figure 35: Brazil Export and Import Value & Volume, 2018-2019 ($)
Figure 36: Venezuela Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 37: Venezuela GDP and Population, 2018-2019 ($)
Figure 38: Venezuela GDP – Composition of 2018, By Sector of Origin
Figure 39: Venezuela Export and Import Value & Volume, 2018-2019 ($)
Figure 40: Argentina Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 41: Argentina GDP and Population, 2018-2019 ($)
Figure 42: Argentina GDP – Composition of 2018, By Sector of Origin
Figure 43: Argentina Export and Import Value & Volume, 2018-2019 ($)
Figure 44: Ecuador Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 45: Ecuador GDP and Population, 2018-2019 ($)
Figure 46: Ecuador GDP – Composition of 2018, By Sector of Origin
Figure 47: Ecuador Export and Import Value & Volume, 2018-2019 ($)
Figure 48: Peru Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 49: Peru GDP and Population, 2018-2019 ($)
Figure 50: Peru GDP – Composition of 2018, By Sector of Origin
Figure 51: Peru Export and Import Value & Volume, 2018-2019 ($)
Figure 52: Colombia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 53: Colombia GDP and Population, 2018-2019 ($)
Figure 54: Colombia GDP – Composition of 2018, By Sector of Origin
Figure 55: Colombia Export and Import Value & Volume, 2018-2019 ($)
Figure 56: Costa Rica Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 57: Costa Rica GDP and Population, 2018-2019 ($)
Figure 58: Costa Rica GDP – Composition of 2018, By Sector of Origin
Figure 59: Costa Rica Export and Import Value & Volume, 2018-2019 ($)
Figure 60: Europe Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 61: U.K Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 62: U.K GDP and Population, 2018-2019 ($)
Figure 63: U.K GDP – Composition of 2018, By Sector of Origin
Figure 64: U.K Export and Import Value & Volume, 2018-2019 ($)
Figure 65: Germany Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 66: Germany GDP and Population, 2018-2019 ($)
Figure 67: Germany GDP – Composition of 2018, By Sector of Origin
Figure 68: Germany Export and Import Value & Volume, 2018-2019 ($)
Figure 69: Italy Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 70: Italy GDP and Population, 2018-2019 ($)
Figure 71: Italy GDP – Composition of 2018, By Sector of Origin
Figure 72: Italy Export and Import Value & Volume, 2018-2019 ($)
Figure 73: France Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 74: France GDP and Population, 2018-2019 ($)
Figure 75: France GDP – Composition of 2018, By Sector of Origin
Figure 76: France Export and Import Value & Volume, 2018-2019 ($)
Figure 77: Netherlands Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 78: Netherlands GDP and Population, 2018-2019 ($)
Figure 79: Netherlands GDP – Composition of 2018, By Sector of Origin
Figure 80: Netherlands Export and Import Value & Volume, 2018-2019 ($)
Figure 81: Belgium Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 82: Belgium GDP and Population, 2018-2019 ($)
Figure 83: Belgium GDP – Composition of 2018, By Sector of Origin
Figure 84: Belgium Export and Import Value & Volume, 2018-2019 ($)
Figure 85: Spain Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 86: Spain GDP and Population, 2018-2019 ($)
Figure 87: Spain GDP – Composition of 2018, By Sector of Origin
Figure 88: Spain Export and Import Value & Volume, 2018-2019 ($)
Figure 89: Denmark Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 90: Denmark GDP and Population, 2018-2019 ($)
Figure 91: Denmark GDP – Composition of 2018, By Sector of Origin
Figure 92: Denmark Export and Import Value & Volume, 2018-2019 ($)
Figure 93: APAC Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 94: China Augmented Reality & Virtual Reality Market for Education IndustryValue & Volume, 2021-2026
Figure 95: China GDP and Population, 2018-2019 ($)
Figure 96: China GDP – Composition of 2018, By Sector of Origin
Figure 97: China Export and Import Value & Volume, 2018-2019 ($)Augmented Reality & Virtual Reality Market for Education IndustryChina Export and Import Value & Volume, 2018-2019 ($)
Figure 98: Australia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 99: Australia GDP and Population, 2018-2019 ($)
Figure 100: Australia GDP – Composition of 2018, By Sector of Origin
Figure 101: Australia Export and Import Value & Volume, 2018-2019 ($)
Figure 102: South Korea Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 103: South Korea GDP and Population, 2018-2019 ($)
Figure 104: South Korea GDP – Composition of 2018, By Sector of Origin
Figure 105: South Korea Export and Import Value & Volume, 2018-2019 ($)
Figure 106: India Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 107: India GDP and Population, 2018-2019 ($)
Figure 108: India GDP – Composition of 2018, By Sector of Origin
Figure 109: India Export and Import Value & Volume, 2018-2019 ($)
Figure 110: Taiwan Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 111: Taiwan GDP and Population, 2018-2019 ($)
Figure 112: Taiwan GDP – Composition of 2018, By Sector of Origin
Figure 113: Taiwan Export and Import Value & Volume, 2018-2019 ($)
Figure 114: Malaysia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 115: Malaysia GDP and Population, 2018-2019 ($)
Figure 116: Malaysia GDP – Composition of 2018, By Sector of Origin
Figure 117: Malaysia Export and Import Value & Volume, 2018-2019 ($)
Figure 118: Hong Kong Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 119: Hong Kong GDP and Population, 2018-2019 ($)
Figure 120: Hong Kong GDP – Composition of 2018, By Sector of Origin
Figure 121: Hong Kong Export and Import Value & Volume, 2018-2019 ($)
Figure 122: Middle East & Africa Augmented Reality & Virtual Reality Market for Education IndustryMiddle East & Africa 3D Printing Market Value & Volume, 2021-2026 ($)
Figure 123: Russia Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 124: Russia GDP and Population, 2018-2019 ($)
Figure 125: Russia GDP – Composition of 2018, By Sector of Origin
Figure 126: Russia Export and Import Value & Volume, 2018-2019 ($)
Figure 127: Israel Augmented Reality & Virtual Reality Market for Education Industry Value & Volume, 2021-2026 ($)
Figure 128: Israel GDP and Population, 2018-2019 ($)
Figure 129: Israel GDP – Composition of 2018, By Sector of Origin
Figure 130: Israel Export and Import Value & Volume, 2018-2019 ($)
Figure 131: Entropy Share, By Strategies, 2018-2019* (%)Augmented Reality & Virtual Reality Market for Education Industry
Figure 132: Developments, 2018-2019*Augmented Reality & Virtual Reality Market for Education Industry
Figure 133: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 134: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 135: Company 1 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 136: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 137: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 138: Company 2 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 139: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 140: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 141: Company 3 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 142: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 143: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 144: Company 4 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 145: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 146: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 147: Company 5 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 148: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 149: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 150: Company 6 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 151: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 152: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 153: Company 7 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 154: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 155: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 156: Company 8 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 157: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 158: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 159: Company 9 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 160: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 161: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 162: Company 10 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 163: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 164: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 165: Company 11 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 166: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 167: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 168: Company 12 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 169: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 170: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 171: Company 13 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 172: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 173: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 174: Company 14 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)
Figure 175: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue, By Years, 2018-2019* ($)
Figure 176: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Revenue Share, By Business segments, 2018 (%)
Figure 177: Company 15 Augmented Reality & Virtual Reality Market for Education Industry Net Sales Share, By Geography, 2018 (%)