Immersive Connected Experience (ICE) Computing Market By Type 2021 | IndustryARC
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Immersive Connected Experience (ICE) Computing Market
Immersive Connected Experience (ICE) Computing Market: By Type (Simulating Environments, Augmented Reality) & By Region-Forecast (2016-2021)
Report Code : ESR 0256
Updated Date: 03 March, 2016   20% discount on this report
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The usage of computers mobile devices (handhelds, cellular phones, etc.) that have integrated cameras has increased exponentially. Also, broadband connectivity has made it easier to share visual experiences personal content over social media. With the rapid growth of social media, the user-generated content has increased over the internet. Internet has also fuelled the growth of virtual worlds such as Habbo and Second Life. Their increased user base has demonstrated the possibility of integration of real world and these sites.

Trends such as social networking, user-generated content, broadband connectivity, mobile computing, and visual immersive worlds are key factors driving the growth of this market. The market is witnessing a convergence of visual and connected computing. The traditional division between real and virtual worlds has been blurred. This convergence is the basis for ICE, an emerging usage model that offers great opportunities for expanding ways we interact and experience the world and each other.

This report identifies the global ICE market size in for the year 2014-2016, and forecast of the same for year 2021. It also highlights the potential growth opportunities in the coming years, while also reviewing the market drivers, restraints, growth indicators, challenges, market dynamics, competitive landscape and other key aspects with respect to global Immersive Connected Experience (ICE) Computing market.
 
Immersive Connected Experience (ICE) Computing Market

Geographically, North America is a key market for Immersive Connected Experience (ICE) Computings. Rising population and growing awareness in developing countries of Asia Pacific is estimated to drive the growth in this region. Asia-Pacific is estimated to witness the highest growth during the forecast period and North America is estimated to hold the highest share in Immersive Connected Experience (ICE) Computing market.

This report segments global Immersive Connected Experience (ICE) Computing market on the mode of type, and regional market as follows:
  • Immersive Connected Experience (ICE) Computing Market, By Type: Simulating Environments and Augmented Reality
  • This report has been further segmented into major regions, which includes detailed analysis of each region such as: North America, Europe, Asia-Pacific (APAC) and Rest of the World (RoW) covering all the major country level markets in each of the region.

This report identifies all the major companies operating in the global Immersive Connected Experience (ICE) Computing market. Some of the major companies’ profiles in detail are as follows:
  • Intel
  • Samsung
  • Huawei
  • Microsoft
  • Verizon
1. Global Immersive Connected Experience (ICE) Computing – Market Overview
2. Executive Summary
3. Immersive Connected Experience (ICE) Computing Market Landscape

   3.1. Market Share Analysis
   3.2. Comparative Analysis
   3.3. Product Benchmarking
   3.4. End User Profiling
   3.5. Top 5 Financials Analysis
4. Global Immersive Connected Experience (ICE) Computing – Market Forces
   4.1. Drivers
      4.1.1. Multi-Channel Marketing
   4.2. Restraints
      4.2.1. High Cost
   4.3. Opportunities
      4.3.1. Interoperability and User Generated 3D Content
   4.4. Challenges
   4.5. Porter’s Five Forces Analysis
      4.5.1. Bargaining Power of Suppliers
      4.5.2. Bargaining Power of Buyers
      4.5.3. Threat of New Entrants
      4.5.4. Threat of Substitutes
      4.5.5. Degree of Competition
5. Global Immersive Connected Experience (ICE) Computing Market By Type
   5.1. Simulating Environments
   5.2. Augmented Reality
6. Global Immersive Connected Experience (ICE) Computing Market By Geography
   6.1. Europe
      6.1.1. Germany
      6.1.2. France
      6.1.3. Italy
      6.1.4. Spain
      6.1.5. Russia
      6.1.6. U.K.
      6.1.7. Rest of Europe
   6.2. Asia Pacific
      6.2.1. China
      6.2.2. India
      6.2.3. Japan
      6.2.4. South Korea
      6.2.5. Rest of Asia-Pacific
   6.3. North America
      6.3.1. U.S.
      6.3.2. Canada
      6.3.3. Mexico
   6.4. Rest of the World (RoW)
      6.4.1. Brazil
      6.4.2. Rest of RoW
7. Global Immersive Connected Experience (ICE) Computing – Market Entropy
   7.1. Expansion
   7.2. Technological Developments
   7.3. Merger & Acquisitions, and Joint Ventures
   7.4. Supply- Contract
8. Company Profiles
   8.1. Intel
      8.1.1. Introduction
      8.1.2. Financials
      8.1.3. Key Insights
      8.1.4. Key Strategy
      8.1.5. Product Portfolio
      8.1.6. SWOT Analysis
   8.2. Huawei
      8.2.1. Introduction
      8.2.2. Financials
      8.2.3. Key Insights
      8.2.4. Key Strategy
      8.2.5. Product Portfolio
      8.2.6. SWOT Analysis
   8.3. Samsung
      8.3.1. Introduction
      8.3.2. Financials
      8.3.3. Key Insights
      8.3.4. Key Strategy
      8.3.5. Product Portfolio
      8.3.6. SWOT Analysis
   8.4. Cisco Systems, Inc.
      8.4.1. Introduction
      8.4.2. Financials
      8.4.3. Key Insights
      8.4.4. Key Strategy
      8.4.5. Product Portfolio
      8.4.6. SWOT Analysis
   8.5. Verizon
      8.5.1. Introduction
      8.5.2. Financials
      8.5.3. Key Insights
      8.5.4. Key Strategy
      8.5.5. Product Portfolio
      8.5.6. SWOT Analysis
   8.6. Fujitsu Technology Solutions
      8.6.1. Introduction
      8.6.2. Financials
      8.6.3. Key Insights
      8.6.4. Key Strategy
      8.6.5. Product Portfolio
      8.6.6. SWOT Analysis
   8.7. Google, Inc.
      8.7.1. Introduction
      8.7.2. Financials
      8.7.3. Key Insights
      8.7.4. Key Strategy
      8.7.5. Product Portfolio
      8.7.6. SWOT Analysis
   8.8. IBM
      8.8.1. Introduction
      8.8.2. Financials
      8.8.3. Key Insights
      8.8.4. Key Strategy
      8.8.5. Product Portfolio
      8.8.6. SWOT Analysis
   8.9. SAP AG
      8.9.1. Introduction
      8.9.2. Financials
      8.9.3. Key Insights
      8.9.4. Key Strategy
      8.9.5. Product Portfolio
      8.9.6. SWOT Analysis
   8.10. Microsoft Corporation
      8.10.1. Introduction
      8.10.2. Financials
      8.10.3. Key Insights
      8.10.4. Key Strategy
      8.10.5. Product Portfolio
      8.10.6. SWOT Analysis
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
9. Appendix

   9.1. Abbreviations
   9.2. Sources
   9.3. Research Methodology
   9.4. Expert Insights
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