The basic difference between AR & VR is the user experience and user involvement in a situation.
Augmented reality (AR)
is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing. Growing popularity of AR & VR technology is expected to be the key driving factor for the growth of the AR & VR market in the education industry during the period of study.
Geographically, North America dominated the augmented & virtual reality component market driven by higher penetration, demand, consumption and popularity of AR & VR technology in day to day life of its residents. North America was followed by Europe and Asia-Pacific as second and third largest market for the augmented & virtual reality market by component market. Asia Pacific is projected to have the fastest growth, owing to rapidly growing popularity of AR & VR technology, and a growing technological user base in nations such as Japan, China, and India located in this region.
This report identifies the
augmented & virtual reality component market
size for the years 2014-2016, and forecast of the same till the year 2022. It also highlights the market drivers, restraints, growth indicators, challenges, and other key aspects with respect to augmented & virtual reality component market.
This report segments the augmented & virtual reality component market on the basis of component, application and regional market as follows:
- AR & VR Component market research report is classified on the basis of component. Some of the major components covered in this report are as follows: Hardware Component (3D Camera Sensors (Accelerometer), Gyroscope, Magnetometer, Global Positioning Systems, Proximity Sensor) Semiconductor Component (Controller/Processor, Integrated Circuits), Displays) Software Component (Software Development Kits, Cloud-Based Services).
- AR & VR Component market research report is classified on the basis of application. Some of the major applications covered in this report are as follows: Augmented Reality Applications(Aerospace and Defense, Consumer, Gaming, Sports and Entertainment, Medical, Commercial, Automotive, Others), Virtual Reality Applications (Consumer, Gaming, Sports & Entertainment, Commercial, Aerospace & Defense, Medical, Industrial, Others).
- This report has been further segmented into major regions, which includes detailed analysis of each region such as: North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW) covering all the major country level markets in each of the region.
Sample companies profiled in this report are:
- Google Inc.
- Microsoft Corporation
- Vuzix Corporation
- Samsung Electronics Co., Ltd.
- Qaulcomm Inc.,