Augmented Reality & Virtual Reality Market for Education Industry Research Report: Market size, Industry outlook, Market Forecast, Demand Analysis,Market Share, Market Report 2018-2023
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Augmented Reality & Virtual Reality Market for Education Industry
Augmented Reality & Virtual Reality Market for Education Industry: By Component (Hardware, Software); By Device (AR Device, VR Device); By Application (Classroom learning, Corporate Learning, Certifications) & By Region - Forecast(2018 - 2023)
Report Code : ITR 0081
Updated Date: 17 October, 2018  
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1. Augmented Reality & Virtual Reality Market for Education Industry - Overview
1.1. Definitions and Scope
2. Augmented Reality & Virtual Reality Market for Education Industry - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented Reality & Virtual Reality Market for Education Industry 
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis 
4. Augmented Reality & Virtual Reality Market for Education Industry – Startup companies Scenario
4.1. Top 10 startup company Analysis by
4.1.1. Investment
4.1.2. Revenue
4.1.3. Market Shares
4.1.4. Market Size and Application Analysis
4.1.5. Venture Capital and Funding Scenario
5. Augmented Reality & Virtual Reality Market for Education Industry – Industry Market Entry Scenario
5.1. Regulatory Framework Overview
5.2. New Business and Ease of Doing business index
5.3. Case studies of successful ventures
5.4. Customer Analysis – Top 10 companies
6. Augmented Reality & Virtual Reality Market for Education Industry Forces
6.1. Drivers
6.2. Constraints
6.3. Challenges
6.4. Porters five force model
6.4.1. Bargaining power of suppliers
6.4.2. Bargaining powers of customers
6.4.3. Threat of new entrants
6.4.4. Rivalry among existing players
6.4.5. Threat of substitutes 
7. Augmented Reality & Virtual Reality Market for Education Industry -Strategic analysis
7.1. Value chain analysis
7.2. Opportunities analysis
7.3. Product life cycle
7.4. Suppliers and distributors Market Share
8. Augmented Reality & Virtual Reality Market for Education Industry – By Component (Market Size -$Million / $Billion)
8.1. Augmented Reality and Virtual Reality Hardware Component
8.1.1. 3D Camera
8.1.2. Others
8.2. Augmented Reality and Virtual Reality Software Component
8.2.1. Software Development Kits
8.2.2. Education Applications
8.2.3. Cloud-Based Services
9. Augmented Reality & Virtual Reality Market for Education Industry – By Device (Market Size -$Million / $Billion)
9.1. Augmented Reality Devices
9.1.1. Head-Mounted Displays
9.1.2. Head-Up Display (HUD)
9.1.3. Handheld Device
9.2. Virtual Reality Devices
9.2.1. Head-Mounted Display (HMD)
9.2.2. Projector & Display Wall
10. Augmented Reality & Virtual Reality Market for Education Industry – By Application (Market Size -$Million / $Billion)
10.1. Classroom Learning
10.2. Corporate Learning Management
10.3. Certifications
10.4. E-Learning
10.5. Others
11. Augmented Reality & Virtual Reality - By Geography (Market Size -$Million / $Billion)
11.1. Augmented Reality & Virtual Reality Market for Education Industry - North America Segment Research
11.2. North America Market Research (Million / $Billion)
11.2.1. Segment type Size and Market Size Analysis 
11.2.2. Revenue and Trends
11.2.3. Application Revenue and Trends by type of Application
11.2.4. Company Revenue and Product Analysis
11.2.5. North America Product type and Application Market Size
11.2.5.1. U.S.
11.2.5.2. Canada 
11.2.5.3. Mexico 
11.2.5.4. Rest of North America
11.3. Augmented Reality & Virtual Reality - South America Segment Research
11.4. South America Market Research (Market Size -$Million / $Billion)
11.4.1. Segment type Size and Market Size Analysis 
11.4.2. Revenue and Trends
11.4.3. Application Revenue and Trends by type of Application
11.4.4. Company Revenue and Product Analysis
11.4.5. South America Product type and Application Market Size
11.4.5.1. Brazil  
11.4.5.2. Venezuela
11.4.5.3. Argentina
11.4.5.4. Ecuador
11.4.5.5. Peru
11.4.5.6. Colombia 
11.4.5.7. Costa Rica
11.4.5.8. Rest of South America
11.5. Augmented Reality & Virtual Reality - Europe Segment Research
11.6. Europe Market Research (Market Size -$Million / $Billion)
11.6.1. Segment type Size and Market Size Analysis 
11.6.2. Revenue and Trends
11.6.3. Application Revenue and Trends by type of Application
11.6.4. Company Revenue and Product Analysis
11.6.5. Europe Segment Product type and Application Market Size
11.6.5.1. U.K  
11.6.5.2. Germany 
11.6.5.3. Italy 
11.6.5.4. France
11.6.5.5. Netherlands
11.6.5.6. Belgium
11.6.5.7. Spain
11.6.5.8. Denmark
11.6.5.9. Rest of Europe
11.7. Augmented Reality & Virtual Reality – APAC Segment Research
11.8. APAC Market Research (Market Size -$Million / $Billion)
11.8.1. Segment type Size and Market Size Analysis 
11.8.2. Revenue and Trends
11.8.3. Application Revenue and Trends by type of Application
11.8.4. Company Revenue and Product Analysis
11.8.5. APAC Segment – Product type and Application Market Size
11.8.5.1. China 
11.8.5.2. Australia
11.8.5.3. Japan 
11.8.5.4. South Korea
11.8.5.5. India
11.8.5.6. Taiwan
11.8.5.7. Malaysia
12. Augmented Reality & Virtual Reality Market for Education Industry - Entropy
12.1. New product launches
12.2. M&A's, collaborations, JVs and partnerships
13. Augmented Reality & Virtual Reality Market for Education Industry – Industry / Segment Competition landscape
13.1. Market Share Analysis
13.1.1. Market Share by Country- Top companies
13.1.2. Market Share by Region- Top 10 companies
13.1.3. Market Share by type of Application – Top 10 companies
13.1.4. Market Share by type of Product / Product category- Top 10 companies
13.1.5. Market Share at global level- Top 10 companies
13.1.6. Best Practises for companies
14. Augmented Reality & Virtual Reality Market for Education Industry – Key Company List by Country
15. Augmented Reality & Virtual Reality Market for Education Industry Company Analysis
15.1. Market Share, Company Revenue, Products, M&A, Developments
15.2. Immersive VR Education
15.3. Unimersiv
15.4. Google Expeditions Pioneer Program (Google Inc.)
15.5. Alchemy VR
15.6. Discovery VR
15.7. ZSpace
15.8. Curiscope
15.9. Woofbert VR
15.10. Nearpod
15.11. Eon Reality Inc
15.12. Schell Games
15.13. Gamar
15.14. Thinklink
15.15. Microsoft Corporation
15.16. Vuzix Corporation
15.17. Samsung Electronics Co., Ltd.
15.18. Qaulcomm Inc.
15.19. Oculus VR Inc.
15.20. Infinity Augmented Reality Inc. 
15.21. Magic Leap, Inc.
15.22. Blippar Inc.
15.23. Daqri LLC
15.24. Company 23 
15.25. Company 24
15.26. company 25 and more
"*Financials would be provided on a best efforts basis for private companies"
16. Augmented Reality & Virtual Reality Market for Education Industry - Appendix
16.1. Abbreviations
16.2. Sources
17. Augmented Reality & Virtual Reality Market for Education Industry - Methodology
17.1. Research Methodology
17.1.1. Company Expert Interviews
17.1.2. Industry Databases
17.1.3. Associations
17.1.4. Company News
17.1.5. Company Annual Reports
17.1.6. Application Trends
17.1.7. New Products and Product database
17.1.8. Company Transcripts
17.1.9. R&D Trends
17.1.10. Key Opinion Leaders Interviews
17.1.11. Supply and Demand Trends
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