Overview
Amusement Parks market size is set to grow at a CAGR of 6.2% during 2020-2025, projected to reach $72.44 billion by 2025. Amusement parks play a vital role in the global entertainment and leisure industry. These recreational facilities offer a wide variety of entertainment options and act as a one-stop-shop leisure and entertainment solution which flourishes as a key tourist attraction source for revenue generation. Therefore, it is majorly driven by the rising headcount of retired baby boomers, who are devoted to recreation and leisure spending. Additionally, the growing international tourism has been representing a lucrative consumer cluster for theme parks and marine parks.
Key Takeaways
·North America dominates the global amusement
parks market share owing to increasing demand from all age groups especially
for family-friendly fairground rides and high-adrenaline coasters.
·The rise in the disposable income coupled with
government support in promoting tourism and entertainment is likely to aid in
the market growth of regional parks.
·Increasing adoption of technology advancements
in hydraulics, pneumatics, and animatronics, to provide Hitech-thrills via
entertainment rides such as frisbee rides and motion simulator rides set to drive
the growth of the theme parks industry, thereby increase the market demand for amusement
parks in the near future.
·Increasing demand for amusement parks has been
replicating in the form of new park establishment in European countries will boost
the Europe amusement parks market.
Rides - Segment Analysis
The mechanical rides segment held
the largest share in the amusement parks market size as of 2018. It is due to
the rise in the number of visitors and rides enthusiasts for 4D rides, giant
rides and challenging roller coasters. Growing middle-class population and
their household spending on outdoor activities coupled with the launch of new
theme parks by international players is enlarging the scope of mechanical rides
in the amusement parks market.
36-50 age group - Segment Analysis
36-50 age group accounts for the primary market for amusement parks for many years. This is because, they carry their children along with them to get entertain. Thus, the Theme park operator is focusing on higher quality balanced family entertainment along with aggressive rides for young riders.In addition to this, they are also concentrating on wristbands in order to grab the attention of people. Apart from these, the organization of entertainment shows, ferry rides, and vintage theme-based activities along with excellent hospitality is attracting more 36-50 age group visitors to drop their footfalls over theme parks.
Geography - Segment Analysis
North America dominated the global amusement parks market
share, accounts for more than 40%, followed by APAC and Europe. It is due to the offers
provided by the regional park team in terms of the full program of shows and
festivals all through the year. Starting from the small independent parks to
giants which include Disney resort attractions and Universal Studios. The
maximum number of amusement parks presence in the U.S. and Canada are engaged
in spreading the fun for thrill-seekers through jaw-dropping thrill rides,
Frisbee rides, spider-man motion-simulating ride, and dizzying roller coasters.
Disney World, LEGOLAND Florida Resort, Hersheypark, Canada’s Wonderland, and
Kings Dominion are the best amusement parks for families in North America.
Drivers – Amusement Parks Industry Outlook
· Growing Prevalence of IoT
enabled Theme Parks:
Revolution of
IoT is evident in varied operations of the amusement parks. This technology is
assisting in tracking and monitoring all the activities and also to manage the
crowd at the park. Furthermore, the IoT wristband functions such as a passport that
serves as an entrance ticket for visitors and also enable credit-card
transactions facility. IoT-enabled educational theme parks help parents to track
their children’s movement all through the park, with the help of sensors. All
these factors together boosting the amusement park market demand. In theme parks,
manually submitted information to a State agency by a user is excluded either
in written or electronic form, and this information of users is accessible to
the people who are serving in a business capacity along with business owners,
officers of a business.
· The Rise
in the Disposable Income of People especially in the Emerging Economies.
Now-a-days, consumers are investing
more amount in experiencing rather than purchasing to spend their leisure time.
As a part of it, they are spending disposable incomes for unique experiences
with personalization, thereby driving the experience economy. Social media platform
plays a key role in guiding the consumers to accelerate the demand for such
experiences. In this contemporary world, all age group people specifically
corporate workers are willing to have experience at amusement parks to spend a
healthy family-friendly time. Changing lifestyle, cultural shift and increasing
prominence to lead a holistic life with a balance of work and leisure is
contributing to the expansion of amusement park market revenue.
Challenges – Amusement Parks Industry
· Increased
Input Cost – Unfavorable Demographic Changes:
Lack of availability of skilled
labor to provide quality services and increased input costs involved in the labor-intensive
industry such as the recreation industry are estimated to hamper the growth of
the amusement parks market. Moreover, unfavorable demographic changes will act
as a threat to experience home entertainment in theme parks.
Market Landscape
Rider launches, new park establishments, and R&D
activities are key strategies adopted by players in the amusement parks market.
In 2018, the market of amusement parks has been consolidated by the top five players
accounting for 44% of the share. Walt Disney Company, Ardent Leisure Group, Six
Flag Entertainment Corporation, Cedar Fair Entertainment Company, Merlin
Entertainments, Chimelong Group Co. Ltd, Comcast Corporation, Fantawild Group,
Ilyas Mustafa Galadari Group Theme Park Association, and Sea Park
Entertainment, Inc. are the Amusement Parks top 10 companies. These players are
working to introduce unique rides to mark their position in the global
amusement parks market.
Rider launches/ New park establishment
- In October 2019, the establishment of the largest indoor theme park Nickelodeon Universe has happened at the American Dream Mall in New Jersey, North America. It is equipped with 35 rides, SpongeBob, the Teenage Mutant Ninja Turtles and Dora the Explorer.
- In May 2018, Six Flag Entertainment Corporation announced the launch of a new Twisted Cyclone hybrid roller coaster.
- In August 2017, Efteling, a Dutch theme park in the Netherlands, invested an amount of $35 million to establish an expensive indoor attraction namely “Symbolica-Palace of Fantasy”. This expansion in its theme-based offerings will be helpful for this park to maintain its position in the European amusement parks market.
1.1 Definitions and Scope
2. Amusement Parks Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Amusement Parks Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Amusement Parks Market - Startup companies Scenario Premium
4.1 Top 10 startup company Analysis by
4.1.1 Investment
4.1.2 Revenue
4.1.3 Market Shares
4.1.4 Market Size and Application Analysis
4.1.5 Venture Capital and Funding Scenario
5. Amusement Parks Market - Industry Market Entry Scenario Premium
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis - Top 10 companies
6. Amusement Parks Market Forces
6.1 Drivers
6.2 Constraints
6.3 Challenges
6.4 Porters five force model
6.4.1 Bargaining power of suppliers
6.4.2 Bargaining powers of customers
6.4.3 Threat of new entrants
6.4.4 Rivalry among existing players
6.4.5 Threat of substitutes
7. Amusement Parks Market - Strategic analysis
7.1 Value chain analysis
7.2 Opportunities analysis
7.3 Product life cycle
7.4 Suppliers and distributors Market Share
8. Amusement Parks Market - By Rides (Market Size -$Million / $Billion)
8.1 Mechanical Rides
8.2 Water Rides
8.3 Others
9. Amusement Parks Market - By Age (Market Size -$Million / $Billion)
9.1 Up to 18 Years
9.2 19 to 35 Years
9.3 36 to 50 Years
9.4 51 to 65 Years
9.5 More than 65 Years
10. Amusement Parks - By Revenue Source (Market Size -$Million / $Billion)
10.1 Tickets
10.2 Food & Beverages
10.3 Merchandise
10.4 Hotels & Resorts
10.5 Others
11. Amusement Parks - By Geography (Market Size -$Million / $Billion)
11.1 Amusement Parks Market - North America Segment Research
11.2 North America Market Research (Million / $Billion)
11.2.1 Segment type Size and Market Size Analysis
11.2.2 Revenue and Trends
11.2.3 Application Revenue and Trends by type of Application
11.2.4 Company Revenue and Product Analysis
11.2.5 North America Product type and Application Market Size
11.2.5.1 U.S
11.2.5.2 Canada
11.2.5.3 Mexico
11.2.5.4 Rest of North America
11.3 Amusement Parks- South America Segment Research
11.4 South America Market Research (Market Size -$Million / $Billion)
11.4.1 Segment type Size and Market Size Analysis
11.4.2 Revenue and Trends
11.4.3 Application Revenue and Trends by type of Application
11.4.4 Company Revenue and Product Analysis
11.4.5 South America Product type and Application Market Size
11.4.5.1 Brazil
11.4.5.2 Venezuela
11.4.5.3 Argentina
11.4.5.4 Ecuador
11.4.5.5 Peru
11.4.5.6 Colombia
11.4.5.7 Costa Rica
11.4.5.8 Rest of South America
11.5 Amusement Parks- Europe Segment Research
11.6 Europe Market Research (Market Size -$Million / $Billion)
11.6.1 Segment type Size and Market Size Analysis
11.6.2 Revenue and Trends
11.6.3 Application Revenue and Trends by type of Application
11.6.4 Company Revenue and Product Analysis
11.6.5 Europe Segment Product type and Application Market Size
11.6.5.1 U.K
11.6.5.2 Germany
11.6.5.3 Italy
11.6.5.4 France
11.6.5.5 Netherlands
11.6.5.6 Belgium
11.6.5.7 Denmark
11.6.5.8 Spain
11.6.5.9 Rest of Europe
11.7 Amusement Parks - APAC Segment Research
11.8 APAC Market Research (Market Size -$Million / $Billion)
11.8.1 Segment type Size and Market Size Analysis
11.8.2 Revenue and Trends
11.8.3 Application Revenue and Trends by type of Application
11.8.4 Company Revenue and Product Analysis
11.8.5 APAC Segment - Product type and Application Market Size
11.8.5.1 China
11.8.5.2 Australia
11.8.5.3 Japan
11.8.5.4 South Korea
11.8.5.5 India
11.8.5.6 Taiwan
11.8.5.7 Malaysia
11.8.5.8 Hong kong
11.8.5.9 Rest of APAC
11.9 Amusement Parks - Middle East Segment and Africa Segment Research
11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
11.10.1 Segment type Size and Market Size Analysis
11.10.2 Revenue and Trend Analysis
11.10.3 Application Revenue and Trends by type of Application
11.10.4 Company Revenue and Product Analysis
11.10.5 Middle East Segment Product type and Application Market Size
11.10.5.1 Israel
11.10.5.2 Saudi Arabia
11.10.5.3 UAE
11.10.6 Africa Segment Analysis
11.10.6.1 South Africa
11.10.6.2 Rest of Middle East & Africa
12. Amusement Parks Market - Entropy
12.1 New product launches
12.2 M&A s, collaborations, JVs and partnerships
13. Amusement Parks Market - Industry / Segment Competition landscape Premium
13.1 Market Share Analysis
13.1.1 Market Share by Country- Top companies
13.1.2 Market Share by Region- Top 10 companies
13.1.3 Market Share by type of Application - Top 10 companies
13.1.4 Market Share by type of Product / Product category- Top 10 companies
13.1.5 Market Share at global level - Top 10 companies
13.1.6 Best Practises for companies
14. Amusement Parks Market - Key Company List by Country Premium
15. Amusement Parks Market Company Analysis
15.1 Market Share, Company Revenue, Products, M&A, Developments
15.2 Ardent Leisure Group
15.3 Cedar Fair Entertainment Company
15.4 Chimelong Group Co. Ltd
15.5 Comcast Corporation
15.6 Fantawild Group
15.7 Ilyas Mustafa Galadari Group Theme Park Association
15.8 Merlin Entertainment
15.9 Sea Park Entertainment, Inc
15.10 Six Flag Entertainment Corporation
15.11 Walt Disney Company
15.12 Company 11
15.13 Company 12 & More
16.1 Abbreviations
16.2 Sources
17. Amusement Parks Market - Methodology
17.1 Research Methodology
17.1.1 Company Expert Interviews
17.1.2 Industry Databases
17.1.3 Associations
17.1.4 Company News
17.1.5 Company Annual Reports
17.1.6 Application Trends
17.1.7 New Products and Product database
17.1.8 Company Transcripts
17.1.9 R&D Trends
17.1.10 Key Opinion Leaders Interviews
17.1.11 Supply and Demand Trends