Animation Software Market is forecast to reach $478.87 billion by 2025, after growing at a CAGR of 8.47% during 2020-2025. With the rise in adoption of animation software across the various industry verticals for cartoons, movies and games is estimated to boost the animation software market during the given forecast period. In addition to this, the growing internet speed has expanded the demand for animated entertainment among different age group people. Also the gaming platforms such as Sony PlayStation, Microsoft Xbox, and Nintendo leverage the use of 3D animation software for 3D architectural visualization, special effects, editing digital gaming and others which are building favorable market environments for the animation software market.
Key Takeaways
- North American region dominated the Animation Software Market in 2019 owing to high demand for animated games, movies and others.
- Growing demand of 3D mobile games, 3D rendering software and applications has been propelling the market. Additionally, increase in the use of mapping technology in navigation, and deployment of animation software across other industry verticals such as construction, entertainment and others are expected to drive the market growth.
- Increasing mobile internet penetration and growth in smart phones is expected to accelerate the animation software market due to enormous opportunities for animated videos, movies and others.
Product- Segment Analysis
3D animation segment held the largest share in the Animation software Market in 2019. With the advent of realistic, pragmatic, and innovative pictures, the demand of photo-realistic animation has been increased enormously. Additionally, 3D animation software is growing due to its detailed visual effects and highly graphical data for various industry verticals. Also, 3D animations software provides different benefits including great sense of perception, simulation of concept and ideas in the form of illustrations and many others. Thus, various industry verticals such as healthcare, media and entertainment, architecture, gaming, construction, education and academia, and others deploy 3D animation software and creates opportunities for the market.
Application - Segment Analysis
Media and Entertainment sector has been the primary market for Animation Software for many years. With the increasing mobile internet penetration and growth in the smart phones has been causing enormous opportunities for the 3D games, animated videos, movies and others which will set to boost the animation software market. Apart from that, growth in animated international films, especially 3D animated films is likely to direct the growth of the market. Thus, the regions such as North America, Europe leads the market due to the wide scope and demand for locally computer-generated imagery animation content thus providing a favorable environment for the market to grow.
Geography- Segment Analysis
In 2019, North America dominated the animation software market with the highest market share followed by Europe and APAC region. In North America, U.S. has the largest region for the market as a result of the growing adoption of motion graphics, motion capture and VR across various industrial verticals. The North American region having well established companies in the graphics and animation market space which empowers investment on R&D activities, creating new technological advancement in animation software.
In the developing countries such as India the amount of revenue generated by animation industry has increased from $0.43 Billion in 2011 to $1.12 billion in 2018, as per Prismart’s global report. This revenue generation is highly influenced by the multimedia studios, cable channel, and TV broadcast companies and others. There by, these trends in the developing countries would uplift the market during the forecast period 2020-2025.
Drivers –Animation Software Market
• Growing demand of 3D mobiles games and application
In the recent years, the rising trend of 3D video games which deploys animation software has been propelling the market. For instance, According to Wepc, in video game industry, APAC reached a revenue of $51.2 billion and hence became largest gaming market in 2017.
Also, videos games are becoming more cinematic and more immersive due to graphic technologies made by the players such as NVIDIA, AMD Inc and may others. Additionally, the increasing usage of virtualization techniques in gaming world is helping animation software to grow.
• Implementation of animation software in Cartoon and movies
The advent of animation software among cartoons and movies is expected to fuel the market. In recent time, there are many animated software are coming towards for professionals which gives them chance to learn and explore in the industry fuelling the market during the given forecast period.
Challenges – Animation Software Market
• Exposure to corruption & piracy
The continuous exposure to corruption and piracy of animated software may hinder the growth of market. For instance, countries such as China, Russia, U.S., India and many others are the hotspot for piracy and License misuse. These piracy issues make companies to devise strategies and tactics to manage their software IP in the face of widespread piracy. There by such issues creates obstacles for the players resulting retardation of the market.
Market Landscape
The Animation software market is highly competitive. Major players in the Animation Software Market.; Adobe Systems, Inc.; Autodesk, Inc.; Corel Corp.; and The Foundry Visionmongers Ltd.,and others.
Acquisitions/Technology Launches
- In 2019 January, Autodesk, Inc. acquired a preconstruction platform called BuildingConnected to gain access to the construction network. This acquisition will present an opportunity for robust digital construction for the deployment of animation software and will create positive environment for the market to grow.
- In March 2017, Bandai Namco Holdings, Inc. invested $18.49 million to acquire Japan-based Anime Consortium to further add animation content in its plans and projects.
1. Animation Software Market - Overview
1.1 Definitions and Scope
2. Animation Software Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Animation Software Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Animation Software Market - Startup companies Scenario Premium
4.1 Top 10 startup company Analysis by
4.1.1 Investment
4.1.2 Revenue
4.1.3 Market Shares
4.1.4 Market Size and Application Analysis
4.1.5 Venture Capital and Funding Scenario
5. Animation Software Market - Industry Market Entry Scenario Premium
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis - Top 10 companies
6. Animation Software Market Forces
6.1 Drivers
6.2 Constraints
6.3 Challenges
6.4 Porters five force model
6.4.1 Bargaining power of suppliers
6.4.2 Bargaining powers of customers
6.4.3 Threat of new entrants
6.4.4 Rivalry among existing players
6.4.5 Threat of substitutes
7. Animation Software Market -Strategic analysis
7.1 Value chain analysis
7.2 Opportunities analysis
7.3 Product life cycle
7.4 Suppliers and distributors Market Share
8. Animation Software Market - By Product Type(Market Size -$Million / $Billion)
8.1 Market Size and Market Share Analysis
8.2 Application Revenue and Trend Research
8.3 Product Segment Analysis
8.3.1 Stop Motion
8.3.2 Flipbook Animation
8.3.3 2D Animation
8.3.4 3D Animation
10.1 Segment type Size and Market Share Analysis
10.2 Application Revenue and Trends by type of Application
10.3 Application Segment Analysis by Type
11. Animation Software- By Geography (Market Size -$Million / $Billion)
11.1 Animation Software Market - North America Segment Research
11.2 North America Market Research (Million / $Billion)
11.2.1 Segment type Size and Market Size Analysis
11.2.2 Revenue and Trends
11.2.3 Application Revenue and Trends by type of Application
11.2.4 Company Revenue and Product Analysis
11.2.5 North America Product type and Application Market Size
11.2.5.1 U.S
11.2.5.2 Canada
11.2.5.3 Mexico
11.2.5.4 Rest of North America
11.3 Animation Software- South America Segment Research
11.4 South America Market Research (Market Size -$Million / $Billion)
11.4.1 Segment type Size and Market Size Analysis
11.4.2 Revenue and Trends
11.4.3 Application Revenue and Trends by type of Application
11.4.4 Company Revenue and Product Analysis
11.4.5 South America Product type and Application Market Size
11.4.5.1 Brazil
11.4.5.2 Venezuela
11.4.5.3 Argentina
11.4.5.4 Ecuador
11.4.5.5 Peru
11.4.5.6 Colombia
11.4.5.7 Costa Rica
11.4.5.8 Rest of South America
11.5 Animation Software- Europe Segment Research
11.6 Europe Market Research (Market Size -$Million / $Billion)
11.6.1 Segment type Size and Market Size Analysis
11.6.2 Revenue and Trends
11.6.3 Application Revenue and Trends by type of Application
11.6.4 Company Revenue and Product Analysis
11.6.5 Europe Segment Product type and Application Market Size
11.6.5.1 U.K
11.6.5.2 Germany
11.6.5.3 Italy
11.6.5.4 France
11.6.5.5 Netherlands
11.6.5.6 Belgium
11.6.5.7 Denmark
11.6.5.8 Spain
11.6.5.9 Rest of Europe
11.7 Animation Software - APAC Segment Research
11.8 APAC Market Research (Market Size -$Million / $Billion)
11.8.1 Segment type Size and Market Size Analysis
11.8.2 Revenue and Trends
11.8.3 Application Revenue and Trends by type of Application
11.8.4 Company Revenue and Product Analysis
11.8.5 APAC Segment - Product type and Application Market Size
11.8.5.1 China
11.8.5.2 Australia
11.8.5.3 Japan
11.8.5.4 South Korea
11.8.5.5 India
11.8.5.6 Taiwan
11.8.5.7 Malaysia
11.8.5.8 Hong kong
11.8.5.9 Rest of APAC
11.9 Animation Software - Middle East Segment and Africa Segment Research
11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
11.10.1 Segment type Size and Market Size Analysis
11.10.2 Revenue and Trend Analysis
11.10.3 Application Revenue and Trends by type of Application
11.10.4 Company Revenue and Product Analysis
11.10.5 Middle East Segment Product type and Application Market Size
11.10.5.1 Israel
11.10.5.2 Saudi Arabia
11.10.5.3 UAE
11.10.6 Africa Segment Analysis
11.10.6.1 South Africa
11.10.6.2 Rest of Middle East & Africa
12. Animation Software Market - Entropy
12.1 New product launches
12.2 M&A s, collaborations, JVs and partnerships
13. Animation Software Market - Industry / Segment Competition landscape Premium
13.1 Market Share Analysis
13.1.1 Market Share by Country- Top companies
13.1.2 Market Share by Region- Top 10 companies
13.1.3 Market Share by type of Application - Top 10 companies
13.1.4 Market Share by type of Product / Product category- Top 10 companies
13.1.5 Market Share at global level - Top 10 companies
13.1.6 Best Practises for companies
14. Animation Software Market - Key Company List by Country Premium
15. Animation Software Market Company Analysis
15.1 Market Share, Company Revenue, Products, M&A, Developments
15.2 Adobe System Incorporated
15.3 Autodesk Inc
15.4 Blender Foundation
15.5 Corel Corporation
15.6 Corus Entertainment
15.7 Electric Image Animation System
15.8 Maxom Computer Gmbh
15.9 Pixar
15.10 Side Effect Software Inc
15.11 Toon Boom Animation Inc
15.12 Company 11
15.13 Company 12 & More
16.1 Abbreviations
16.2 Sources
17. Animation Software Market - Methodology
17.1 Research Methodology
17.1.1 Company Expert Interviews
17.1.2 Industry Databases
17.1.3 Associations
17.1.4 Company News
17.1.5 Company Annual Reports
17.1.6 Application Trends
17.1.7 New Products and Product database
17.1.8 Company Transcripts
17.1.9 R&D Trends
17.1.10 Key Opinion Leaders Interviews
17.1.11 Supply and Demand Trends
1.1 Definitions and Scope
2. Animation Software Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Animation Software Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Animation Software Market - Startup companies Scenario Premium
4.1 Top 10 startup company Analysis by
4.1.1 Investment
4.1.2 Revenue
4.1.3 Market Shares
4.1.4 Market Size and Application Analysis
4.1.5 Venture Capital and Funding Scenario
5. Animation Software Market - Industry Market Entry Scenario Premium
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis - Top 10 companies
6. Animation Software Market Forces
6.1 Drivers
6.2 Constraints
6.3 Challenges
6.4 Porters five force model
6.4.1 Bargaining power of suppliers
6.4.2 Bargaining powers of customers
6.4.3 Threat of new entrants
6.4.4 Rivalry among existing players
6.4.5 Threat of substitutes
7. Animation Software Market -Strategic analysis
7.1 Value chain analysis
7.2 Opportunities analysis
7.3 Product life cycle
7.4 Suppliers and distributors Market Share
8. Animation Software Market - By Product Type(Market Size -$Million / $Billion)
8.1 Market Size and Market Share Analysis
8.2 Application Revenue and Trend Research
8.3 Product Segment Analysis
8.3.1 Stop Motion
8.3.2 Flipbook Animation
8.3.3 2D Animation
8.3.4 3D Animation
9. Animation Software Market - By Industry Vertical(Market Size -$Million / $Billion)
9.1 Medium Entertainment
9.2 Automotive
9.3 Online Education
10. Animation Software - By Application Type(Market Size -$Million / $Billion)10.1 Segment type Size and Market Share Analysis
10.2 Application Revenue and Trends by type of Application
10.3 Application Segment Analysis by Type
11. Animation Software- By Geography (Market Size -$Million / $Billion)
11.1 Animation Software Market - North America Segment Research
11.2 North America Market Research (Million / $Billion)
11.2.1 Segment type Size and Market Size Analysis
11.2.2 Revenue and Trends
11.2.3 Application Revenue and Trends by type of Application
11.2.4 Company Revenue and Product Analysis
11.2.5 North America Product type and Application Market Size
11.2.5.1 U.S
11.2.5.2 Canada
11.2.5.3 Mexico
11.2.5.4 Rest of North America
11.3 Animation Software- South America Segment Research
11.4 South America Market Research (Market Size -$Million / $Billion)
11.4.1 Segment type Size and Market Size Analysis
11.4.2 Revenue and Trends
11.4.3 Application Revenue and Trends by type of Application
11.4.4 Company Revenue and Product Analysis
11.4.5 South America Product type and Application Market Size
11.4.5.1 Brazil
11.4.5.2 Venezuela
11.4.5.3 Argentina
11.4.5.4 Ecuador
11.4.5.5 Peru
11.4.5.6 Colombia
11.4.5.7 Costa Rica
11.4.5.8 Rest of South America
11.5 Animation Software- Europe Segment Research
11.6 Europe Market Research (Market Size -$Million / $Billion)
11.6.1 Segment type Size and Market Size Analysis
11.6.2 Revenue and Trends
11.6.3 Application Revenue and Trends by type of Application
11.6.4 Company Revenue and Product Analysis
11.6.5 Europe Segment Product type and Application Market Size
11.6.5.1 U.K
11.6.5.2 Germany
11.6.5.3 Italy
11.6.5.4 France
11.6.5.5 Netherlands
11.6.5.6 Belgium
11.6.5.7 Denmark
11.6.5.8 Spain
11.6.5.9 Rest of Europe
11.7 Animation Software - APAC Segment Research
11.8 APAC Market Research (Market Size -$Million / $Billion)
11.8.1 Segment type Size and Market Size Analysis
11.8.2 Revenue and Trends
11.8.3 Application Revenue and Trends by type of Application
11.8.4 Company Revenue and Product Analysis
11.8.5 APAC Segment - Product type and Application Market Size
11.8.5.1 China
11.8.5.2 Australia
11.8.5.3 Japan
11.8.5.4 South Korea
11.8.5.5 India
11.8.5.6 Taiwan
11.8.5.7 Malaysia
11.8.5.8 Hong kong
11.8.5.9 Rest of APAC
11.9 Animation Software - Middle East Segment and Africa Segment Research
11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
11.10.1 Segment type Size and Market Size Analysis
11.10.2 Revenue and Trend Analysis
11.10.3 Application Revenue and Trends by type of Application
11.10.4 Company Revenue and Product Analysis
11.10.5 Middle East Segment Product type and Application Market Size
11.10.5.1 Israel
11.10.5.2 Saudi Arabia
11.10.5.3 UAE
11.10.6 Africa Segment Analysis
11.10.6.1 South Africa
11.10.6.2 Rest of Middle East & Africa
12. Animation Software Market - Entropy
12.1 New product launches
12.2 M&A s, collaborations, JVs and partnerships
13. Animation Software Market - Industry / Segment Competition landscape Premium
13.1 Market Share Analysis
13.1.1 Market Share by Country- Top companies
13.1.2 Market Share by Region- Top 10 companies
13.1.3 Market Share by type of Application - Top 10 companies
13.1.4 Market Share by type of Product / Product category- Top 10 companies
13.1.5 Market Share at global level - Top 10 companies
13.1.6 Best Practises for companies
14. Animation Software Market - Key Company List by Country Premium
15. Animation Software Market Company Analysis
15.1 Market Share, Company Revenue, Products, M&A, Developments
15.2 Adobe System Incorporated
15.3 Autodesk Inc
15.4 Blender Foundation
15.5 Corel Corporation
15.6 Corus Entertainment
15.7 Electric Image Animation System
15.8 Maxom Computer Gmbh
15.9 Pixar
15.10 Side Effect Software Inc
15.11 Toon Boom Animation Inc
15.12 Company 11
15.13 Company 12 & More
*Financials would be provided on a best efforts basis for private companies
16. Animation Software Market - Appendix16.1 Abbreviations
16.2 Sources
17. Animation Software Market - Methodology
17.1 Research Methodology
17.1.1 Company Expert Interviews
17.1.2 Industry Databases
17.1.3 Associations
17.1.4 Company News
17.1.5 Company Annual Reports
17.1.6 Application Trends
17.1.7 New Products and Product database
17.1.8 Company Transcripts
17.1.9 R&D Trends
17.1.10 Key Opinion Leaders Interviews
17.1.11 Supply and Demand Trends
LIST OF TABLES
1.Global Global Animation Software Market, By Product-Type Market 2023-2030 ($M)1.1 Stop Motion Market 2023-2030 ($M) - Global Industry Research
1.2 Flipbook Animation Market 2023-2030 ($M) - Global Industry Research
1.3 2D Animation Market 2023-2030 ($M) - Global Industry Research
1.4 3D Animation Market 2023-2030 ($M) - Global Industry Research
2.Global Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
2.1 Medium Entertainment Market 2023-2030 ($M) - Global Industry Research
2.2 Automotive Market 2023-2030 ($M) - Global Industry Research
2.3 Online Education Market 2023-2030 ($M) - Global Industry Research
3.Global Global Animation Software Market, By Product-Type Market 2023-2030 (Volume/Units)
3.1 Stop Motion Market 2023-2030 (Volume/Units) - Global Industry Research
3.2 Flipbook Animation Market 2023-2030 (Volume/Units) - Global Industry Research
3.3 2D Animation Market 2023-2030 (Volume/Units) - Global Industry Research
3.4 3D Animation Market 2023-2030 (Volume/Units) - Global Industry Research
4.Global Global Animation Software Market, By Industry Vertical Market 2023-2030 (Volume/Units)
4.1 Medium Entertainment Market 2023-2030 (Volume/Units) - Global Industry Research
4.2 Automotive Market 2023-2030 (Volume/Units) - Global Industry Research
4.3 Online Education Market 2023-2030 (Volume/Units) - Global Industry Research
5.North America Global Animation Software Market, By Product-Type Market 2023-2030 ($M)
5.1 Stop Motion Market 2023-2030 ($M) - Regional Industry Research
5.2 Flipbook Animation Market 2023-2030 ($M) - Regional Industry Research
5.3 2D Animation Market 2023-2030 ($M) - Regional Industry Research
5.4 3D Animation Market 2023-2030 ($M) - Regional Industry Research
6.North America Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
6.1 Medium Entertainment Market 2023-2030 ($M) - Regional Industry Research
6.2 Automotive Market 2023-2030 ($M) - Regional Industry Research
6.3 Online Education Market 2023-2030 ($M) - Regional Industry Research
7.South America Global Animation Software Market, By Product-Type Market 2023-2030 ($M)
7.1 Stop Motion Market 2023-2030 ($M) - Regional Industry Research
7.2 Flipbook Animation Market 2023-2030 ($M) - Regional Industry Research
7.3 2D Animation Market 2023-2030 ($M) - Regional Industry Research
7.4 3D Animation Market 2023-2030 ($M) - Regional Industry Research
8.South America Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
8.1 Medium Entertainment Market 2023-2030 ($M) - Regional Industry Research
8.2 Automotive Market 2023-2030 ($M) - Regional Industry Research
8.3 Online Education Market 2023-2030 ($M) - Regional Industry Research
9.Europe Global Animation Software Market, By Product-Type Market 2023-2030 ($M)
9.1 Stop Motion Market 2023-2030 ($M) - Regional Industry Research
9.2 Flipbook Animation Market 2023-2030 ($M) - Regional Industry Research
9.3 2D Animation Market 2023-2030 ($M) - Regional Industry Research
9.4 3D Animation Market 2023-2030 ($M) - Regional Industry Research
10.Europe Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
10.1 Medium Entertainment Market 2023-2030 ($M) - Regional Industry Research
10.2 Automotive Market 2023-2030 ($M) - Regional Industry Research
10.3 Online Education Market 2023-2030 ($M) - Regional Industry Research
11.APAC Global Animation Software Market, By Product-Type Market 2023-2030 ($M)
11.1 Stop Motion Market 2023-2030 ($M) - Regional Industry Research
11.2 Flipbook Animation Market 2023-2030 ($M) - Regional Industry Research
11.3 2D Animation Market 2023-2030 ($M) - Regional Industry Research
11.4 3D Animation Market 2023-2030 ($M) - Regional Industry Research
12.APAC Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
12.1 Medium Entertainment Market 2023-2030 ($M) - Regional Industry Research
12.2 Automotive Market 2023-2030 ($M) - Regional Industry Research
12.3 Online Education Market 2023-2030 ($M) - Regional Industry Research
13.MENA Global Animation Software Market, By Product-Type Market 2023-2030 ($M)
13.1 Stop Motion Market 2023-2030 ($M) - Regional Industry Research
13.2 Flipbook Animation Market 2023-2030 ($M) - Regional Industry Research
13.3 2D Animation Market 2023-2030 ($M) - Regional Industry Research
13.4 3D Animation Market 2023-2030 ($M) - Regional Industry Research
14.MENA Global Animation Software Market, By Industry Vertical Market 2023-2030 ($M)
14.1 Medium Entertainment Market 2023-2030 ($M) - Regional Industry Research
14.2 Automotive Market 2023-2030 ($M) - Regional Industry Research
14.3 Online Education Market 2023-2030 ($M) - Regional Industry Research
LIST OF FIGURES
1.US Animation Software Market Revenue, 2023-2030 ($M)2.Canada Animation Software Market Revenue, 2023-2030 ($M)
3.Mexico Animation Software Market Revenue, 2023-2030 ($M)
4.Brazil Animation Software Market Revenue, 2023-2030 ($M)
5.Argentina Animation Software Market Revenue, 2023-2030 ($M)
6.Peru Animation Software Market Revenue, 2023-2030 ($M)
7.Colombia Animation Software Market Revenue, 2023-2030 ($M)
8.Chile Animation Software Market Revenue, 2023-2030 ($M)
9.Rest of South America Animation Software Market Revenue, 2023-2030 ($M)
10.UK Animation Software Market Revenue, 2023-2030 ($M)
11.Germany Animation Software Market Revenue, 2023-2030 ($M)
12.France Animation Software Market Revenue, 2023-2030 ($M)
13.Italy Animation Software Market Revenue, 2023-2030 ($M)
14.Spain Animation Software Market Revenue, 2023-2030 ($M)
15.Rest of Europe Animation Software Market Revenue, 2023-2030 ($M)
16.China Animation Software Market Revenue, 2023-2030 ($M)
17.India Animation Software Market Revenue, 2023-2030 ($M)
18.Japan Animation Software Market Revenue, 2023-2030 ($M)
19.South Korea Animation Software Market Revenue, 2023-2030 ($M)
20.South Africa Animation Software Market Revenue, 2023-2030 ($M)
21.North America Animation Software By Application
22.South America Animation Software By Application
23.Europe Animation Software By Application
24.APAC Animation Software By Application
25.MENA Animation Software By Application
26.Autodesk Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
27.Adobe System Incorporated, Sales /Revenue, 2015-2018 ($Mn/$Bn)
28.Toon Boom Animation Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
29.Side Effect Software Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
30.Electric Image Animation System, Sales /Revenue, 2015-2018 ($Mn/$Bn)
31.Pixar, Sales /Revenue, 2015-2018 ($Mn/$Bn)
32.Maxom Computer Gmbh, Sales /Revenue, 2015-2018 ($Mn/$Bn)
33.Blender Foundation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
34.Corel Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
35.Corus Entertainment, Sales /Revenue, 2015-2018 ($Mn/$Bn)