Virtual Training And Simulation Market - Forecast(2024 - 2030)
Virtual Training & Simulation Market size was valued $404.3 billion in 2019, estimated to grow at a CAGR of 8.5% during 2020-2025. The rapid need for the cost-effective training system has enhanced the virtual training and simulation in various industries including defense and healthcare. Moreover, the rising demand for E-learning platforms for fulfilling the need for advanced and skilled employees to enhance productivity has driven the virtual training and simulation industry. Also, further development in the healthcare sectors for the need to train the healthcare practitioners for patient safety will further drive the virtual training and simulation market during the forecast period.
Report Coverage
The report: “Virtual Training & Simulation Market Forecast (2020-2025)”, by IndustryARC, covers an in-depth analysis of the following segments of the Virtual Training & Simulation Market.
By Component: Hardware, Software
By End-user: Defense Security, Civil Aviation, Education,, E-Learning,, Game-Based Learning, Entertainment
By Geography: North America, South America, Europe, APAC, Middle East & Africa
Key Takeaways
- In 2019, the virtual training and simulation market was dominated by North America owing to the rapid adoption of virtual training and simulation in the defense and military sector in order to train soldiers.
- Also, the need for computer-based interactive 3D simulations, training drones, self-navigating devices in defense and military sector are set to propel the demand for the virtual training and simulation market.
- The rising need to train healthcare practitioners to maintain patient safety due to the rising effect of coronavirus has fueled the virtual training and simulation market.
- The integration and advancement in the virtual reality (VR) technology has also led to the rapid rise of virtual reality services which has further deployed the virtual training and simulation software.
- The rising risk of technical issue due to the integration of technologies such as AI and VR in the virtual training and simulation will lead to hamper the growth of the market.
End-user - Segment Analysis
Defense Security segment held the largest market share in the virtual training and simulation market in 2019. The growing need for enhanced self-navigating devices and training drones in the defense and military sector for training the soldiers in an efficient way is further fueling the growth of the market. Moreover, the advancement in the defense sector such as the adoption of technology and the focus towards the need for cost-effective and more advanced virtual simulation solutions by government organization in order to make trainees prepare to meet the challenges they will face on the battlefield. This key factors will lead to the implementation of advanced virtual training and simulation in the defense industry.
Geography - Segment Analysis
In 2019, North America dominated the Virtual Training & Simulation market with a share of more than 39%, followed by APAC and Europe. In the US, the military sector has widely adopted virtual training and simulation in order to train its soldier in an efficient way with lower cost. As, military sector is highly relying on virtual training and simulation techniques the defense industry in the US is continuously looking forward for the development of this technology. Moreover, the companies which are providing virtual training and simulation techniques to the Department of Defense (DoD) are further enhancing fidelity, and functionality of man-worn virtual training platforms that could meet the customer’s requirement. This development in the defense and military sector in the US will further enhance the growth of this market in North America.
Drivers – Virtual Training & Simulation Market
- Advancements in the Virtual Reality (VR) Technology
The growing demand for virtual reality services has risen tremendously due to the advancements in the VR technology. The integration of VR technology in virtual training has also attracted various researchers and learners to adopt virtual training institutes or academy in order to be trained as per the industries requirements. Moreover, the virtual training simulators which are being nowadays are in-built with human action recognition methods which provide a trainee with an interactive and immersive environment. This factors are leading to upsurge the market for virtual training and simulation market.
- Demand for Customized Training Solutions
The demand for advanced and customized training solutions has led to the growth of the virtual training and simulation market significantly. The integration of artificial intelligence and live human interaction along with computer-based interactive 3D simulations has enhanced the virtual training simulation software leading to provide advanced training to the trainee. The customized training solutions are highly being used in various industries such as defense, civil aviation, healthcare and so on in order to train the learners with the real-time training modules. Thus, the growing need for efficient workforce in various industries in order to tackle complex situations has raised the need for virtual training and simulation market.
Challenges – Virtual Training & Simulation Market
- Risk Technical Issues
Digital learning or E-learning environments and platforms are subject to technological problems, as they are designed in such a way that includes stability, network, and bandwidth glitches. This issues are prone in virtual training and simulation problems which makes the training more complex for the learners and results in limited types of feedback and engagement. Therefore, the rising risk of technical issues in the virtual training and simulation can also lead to unrealistic and irrelevant simulations, thus hindering the growth of the market.
Market Landscape
Technology launches, acquisitions and R&D activities are key strategies adopted by players in the Virtual Training & Simulation market. In 2019, the market of Virtual Training & Simulation has been consolidated by the top ten players – Ansys Inc., Bae System Plc., CAE Inc., Cubic Corporation, Kratos Defense Security Solutions Inc., L-3 Link Simulation Training, Laerdral Medical Corporation, On24 Inc., Qinetiq Group Plc. and The Disti Corporation.
Acquisitions/Technology Launches
- In March 2020, CAE healthcare announced its offering related with webinars and a downloadable scenario for personal safety and patient assessment related with coronavirus. Moreover, the company developed simulation-based training which allows healthcare professionals to learn and practice patient assessment.
- In December 2019, CAE introduced the CAE TRAX Academy, which involves an integrated and advanced training for military student pilot training. CAE also launched the CAE Sprint Virtual Reality (VR) trainer that forms an integral part of the CAE TRAX
1. Virtual Training And Simulation Market - Overview
1.1 Definitions and Scope
2. Virtual Training And Simulation Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Virtual Training And Simulation Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Virtual Training And Simulation Market - Startup companies Scenario Premium
4.1 Top 10 startup company Analysis by
4.1.1 Investment
4.1.2 Revenue
4.1.3 Market Shares
4.1.4 Market Size and Application Analysis
4.1.5 Venture Capital and Funding Scenario
5. Virtual Training And Simulation Market - Industry Market Entry Scenario Premium
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis - Top 10 companies
6. Virtual Training And Simulation Market Forces
6.1 Drivers
6.2 Constraints
6.3 Challenges
6.4 Porters five force model
6.4.1 Bargaining power of suppliers
6.4.2 Bargaining powers of customers
6.4.3 Threat of new entrants
6.4.4 Rivalry among existing players
6.4.5 Threat of substitutes
7. Virtual Training And Simulation Market -Strategic analysis
7.1 Value chain analysis
7.2 Opportunities analysis
7.3 Product life cycle
7.4 Suppliers and distributors Market Share
8. Virtual Training And Simulation Market - By Product Type (Market Size -$Million / $Billion)
8.1 Market Size and Market Share Analysis
8.2 Application Revenue and Trend Research
8.3 Product Segment Analysis
9. Virtual Training And Simulation Market - By Component (Market Size -$Million / $Billion)
9.1 World Virtual Training And Simulation Market,
9.1 Hardware
9.2 Software
10. Virtual Training And Simulation - By End-User (Market Size -$Million / $Billion)
10.1 Defense Security
10.2 Civil Aviation
10.3 Education
1.1 Definitions and Scope
2. Virtual Training And Simulation Market - Executive summary
2.1 Market Revenue, Market Size and Key Trends by Company
2.2 Key Trends by type of Application
2.3 Key Trends segmented by Geography
3. Virtual Training And Simulation Market
3.1 Comparative analysis
3.1.1 Product Benchmarking - Top 10 companies
3.1.2 Top 5 Financials Analysis
3.1.3 Market Value split by Top 10 companies
3.1.4 Patent Analysis - Top 10 companies
3.1.5 Pricing Analysis
4. Virtual Training And Simulation Market - Startup companies Scenario Premium
4.1 Top 10 startup company Analysis by
4.1.1 Investment
4.1.2 Revenue
4.1.3 Market Shares
4.1.4 Market Size and Application Analysis
4.1.5 Venture Capital and Funding Scenario
5. Virtual Training And Simulation Market - Industry Market Entry Scenario Premium
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis - Top 10 companies
6. Virtual Training And Simulation Market Forces
6.1 Drivers
6.2 Constraints
6.3 Challenges
6.4 Porters five force model
6.4.1 Bargaining power of suppliers
6.4.2 Bargaining powers of customers
6.4.3 Threat of new entrants
6.4.4 Rivalry among existing players
6.4.5 Threat of substitutes
7. Virtual Training And Simulation Market -Strategic analysis
7.1 Value chain analysis
7.2 Opportunities analysis
7.3 Product life cycle
7.4 Suppliers and distributors Market Share
8. Virtual Training And Simulation Market - By Product Type (Market Size -$Million / $Billion)
8.1 Market Size and Market Share Analysis
8.2 Application Revenue and Trend Research
8.3 Product Segment Analysis
9. Virtual Training And Simulation Market - By Component (Market Size -$Million / $Billion)
9.1 World Virtual Training And Simulation Market,
9.1 Hardware
9.2 Software
10. Virtual Training And Simulation - By End-User (Market Size -$Million / $Billion)
10.1 Defense Security
10.2 Civil Aviation
10.3 Education
10.3.1 E-Learning
10.3.2 Game-Based Learning
10.4 Entertainment
11. Virtual Training And Simulation- By Geography (Market Size -$Million / $Billion)
11.1 Virtual Training And Simulation Market - North America Segment Research
11.2 North America Market Research (Million / $Billion)
11.2.1 Segment type Size and Market Size Analysis
11.2.2 Revenue and Trends
11.2.3 Application Revenue and Trends by type of Application
11.2.4 Company Revenue and Product Analysis
11.2.5 North America Product type and Application Market Size
11.2.5.1 U.S
11.2.5.2 Canada
11.2.5.3 Mexico
11.2.5.4 Rest of North America
11.3 Virtual Training And Simulation- South America Segment Research
11.4 South America Market Research (Market Size -$Million / $Billion)
11.4.1 Segment type Size and Market Size Analysis
11.4.2 Revenue and Trends
11.4.3 Application Revenue and Trends by type of Application
11.4.4 Company Revenue and Product Analysis
11.4.5 South America Product type and Application Market Size
11.4.5.1 Brazil
11.4.5.2 Venezuela
11.4.5.3 Argentina
11.4.5.4 Ecuador
11.4.5.5 Peru
11.4.5.6 Colombia
11.4.5.7 Costa Rica
11.4.5.8 Rest of South America
11.5 Virtual Training And Simulation- Europe Segment Research
11.6 Europe Market Research (Market Size -$Million / $Billion)
11.6.1 Segment type Size and Market Size Analysis
11.6.2 Revenue and Trends
11.6.3 Application Revenue and Trends by type of Application
11.6.4 Company Revenue and Product Analysis
11.6.5 Europe Segment Product type and Application Market Size
11.6.5.1 U.K
11.6.5.2 Germany
11.6.5.3 Italy
11.6.5.4 France
11.6.5.5 Netherlands
11.6.5.6 Belgium
11.6.5.7 Denmark
11.6.5.8 Spain
11.6.5.9 Rest of Europe
11.7 Virtual Training And Simulation - APAC Segment Research
11.8 APAC Market Research (Market Size -$Million / $Billion)
11.8.1 Segment type Size and Market Size Analysis
11.8.2 Revenue and Trends
11.8.3 Application Revenue and Trends by type of Application
11.8.4 Company Revenue and Product Analysis
11.8.5 APAC Segment - Product type and Application Market Size
11.8.5.1 China
11.8.5.2 Australia
11.8.5.3 Japan
11.8.5.4 South Korea
11.8.5.5 India
11.8.5.6 Taiwan
11.8.5.7 Malaysia
11.8.5.8 Hong kong
11.8.5.9 Rest of APAC
11.9 Virtual Training And Simulation - Middle East Segment and Africa Segment Research
11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
11.10.1 Segment type Size and Market Size Analysis
11.10.2 Revenue and Trend Analysis
11.10.3 Application Revenue and Trends by type of Application
11.10.4 Company Revenue and Product Analysis
11.10.5 Middle East Segment Product type and Application Market Size
11.10.5.1 Israel
11.10.5.2 Saudi Arabia
11.10.5.3 UAE
11.10.6 Africa Segment Analysis
11.10.6.1 South Africa
11.10.6.2 Rest of Middle East & Africa
12. Virtual Training And Simulation Market - Entropy
12.1 New product launches
12.2 M&A s, collaborations, JVs and partnerships
13. Virtual Training And Simulation Market - Industry / Segment Competition landscape Premium
13.1 Market Share Analysis
13.1.1 Market Share by Country- Top companies
13.1.2 Market Share by Region- Top 10 companies
13.1.3 Market Share by type of Application - Top 10 companies
13.1.4 Market Share by type of Product / Product category- Top 10 companies
13.1.5 Market Share at a global level - Top 10 companies
13.1.6 Best Practises for companies
14. Virtual Training And Simulation Market - Key Company List by Country Premium
15. Virtual Training And Simulation Market Company Analysis
15.1 Market Share, Company Revenue, Products, M&A, Developments
15.2 Ansys, Inc
15.3 Bae System Plc
15.4 Cae Inc
15.5 Cubic Corporation
15.6 Kratos Defense Security Solutions, Inc
15.7 L-3 Link Simulation Training
15.8 Laerdal Medical Corporation
15.9 On24, Inc
15.10 Qinetiq Group Plc
15.11 The Disti Corporation
15.12 Company 11
15.13 Company 12 & More
16.1 Abbreviations
16.2 Sources
17. Virtual Training And Simulation Market - Methodology
17.1 Research Methodology
17.1.1 Company Expert Interviews
17.1.2 Industry Databases
17.1.3 Associations
17.1.4 Company News
17.1.5 Company Annual Reports
17.1.6 Application Trends
17.1.7 New Products and Product database
17.1.8 Company Transcripts
17.1.9 R&D Trends
17.1.10 Key Opinion Leaders Interviews
17.1.11 Supply and Demand Trends
11. Virtual Training And Simulation- By Geography (Market Size -$Million / $Billion)
11.1 Virtual Training And Simulation Market - North America Segment Research
11.2 North America Market Research (Million / $Billion)
11.2.1 Segment type Size and Market Size Analysis
11.2.2 Revenue and Trends
11.2.3 Application Revenue and Trends by type of Application
11.2.4 Company Revenue and Product Analysis
11.2.5 North America Product type and Application Market Size
11.2.5.1 U.S
11.2.5.2 Canada
11.2.5.3 Mexico
11.2.5.4 Rest of North America
11.3 Virtual Training And Simulation- South America Segment Research
11.4 South America Market Research (Market Size -$Million / $Billion)
11.4.1 Segment type Size and Market Size Analysis
11.4.2 Revenue and Trends
11.4.3 Application Revenue and Trends by type of Application
11.4.4 Company Revenue and Product Analysis
11.4.5 South America Product type and Application Market Size
11.4.5.1 Brazil
11.4.5.2 Venezuela
11.4.5.3 Argentina
11.4.5.4 Ecuador
11.4.5.5 Peru
11.4.5.6 Colombia
11.4.5.7 Costa Rica
11.4.5.8 Rest of South America
11.5 Virtual Training And Simulation- Europe Segment Research
11.6 Europe Market Research (Market Size -$Million / $Billion)
11.6.1 Segment type Size and Market Size Analysis
11.6.2 Revenue and Trends
11.6.3 Application Revenue and Trends by type of Application
11.6.4 Company Revenue and Product Analysis
11.6.5 Europe Segment Product type and Application Market Size
11.6.5.1 U.K
11.6.5.2 Germany
11.6.5.3 Italy
11.6.5.4 France
11.6.5.5 Netherlands
11.6.5.6 Belgium
11.6.5.7 Denmark
11.6.5.8 Spain
11.6.5.9 Rest of Europe
11.7 Virtual Training And Simulation - APAC Segment Research
11.8 APAC Market Research (Market Size -$Million / $Billion)
11.8.1 Segment type Size and Market Size Analysis
11.8.2 Revenue and Trends
11.8.3 Application Revenue and Trends by type of Application
11.8.4 Company Revenue and Product Analysis
11.8.5 APAC Segment - Product type and Application Market Size
11.8.5.1 China
11.8.5.2 Australia
11.8.5.3 Japan
11.8.5.4 South Korea
11.8.5.5 India
11.8.5.6 Taiwan
11.8.5.7 Malaysia
11.8.5.8 Hong kong
11.8.5.9 Rest of APAC
11.9 Virtual Training And Simulation - Middle East Segment and Africa Segment Research
11.10 Middle East & Africa Market Research (Market Size -$Million / $Billion)
11.10.1 Segment type Size and Market Size Analysis
11.10.2 Revenue and Trend Analysis
11.10.3 Application Revenue and Trends by type of Application
11.10.4 Company Revenue and Product Analysis
11.10.5 Middle East Segment Product type and Application Market Size
11.10.5.1 Israel
11.10.5.2 Saudi Arabia
11.10.5.3 UAE
11.10.6 Africa Segment Analysis
11.10.6.1 South Africa
11.10.6.2 Rest of Middle East & Africa
12. Virtual Training And Simulation Market - Entropy
12.1 New product launches
12.2 M&A s, collaborations, JVs and partnerships
13. Virtual Training And Simulation Market - Industry / Segment Competition landscape Premium
13.1 Market Share Analysis
13.1.1 Market Share by Country- Top companies
13.1.2 Market Share by Region- Top 10 companies
13.1.3 Market Share by type of Application - Top 10 companies
13.1.4 Market Share by type of Product / Product category- Top 10 companies
13.1.5 Market Share at a global level - Top 10 companies
13.1.6 Best Practises for companies
14. Virtual Training And Simulation Market - Key Company List by Country Premium
15. Virtual Training And Simulation Market Company Analysis
15.1 Market Share, Company Revenue, Products, M&A, Developments
15.2 Ansys, Inc
15.3 Bae System Plc
15.4 Cae Inc
15.5 Cubic Corporation
15.6 Kratos Defense Security Solutions, Inc
15.7 L-3 Link Simulation Training
15.8 Laerdal Medical Corporation
15.9 On24, Inc
15.10 Qinetiq Group Plc
15.11 The Disti Corporation
15.12 Company 11
15.13 Company 12 & More
*Financials would be provided on a best efforts basis for private companies
16. Virtual Training And Simulation Market - Appendix16.1 Abbreviations
16.2 Sources
17. Virtual Training And Simulation Market - Methodology
17.1 Research Methodology
17.1.1 Company Expert Interviews
17.1.2 Industry Databases
17.1.3 Associations
17.1.4 Company News
17.1.5 Company Annual Reports
17.1.6 Application Trends
17.1.7 New Products and Product database
17.1.8 Company Transcripts
17.1.9 R&D Trends
17.1.10 Key Opinion Leaders Interviews
17.1.11 Supply and Demand Trends
LIST OF TABLES
1.Global World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)1.1 Hardware Market 2023-2030 ($M) - Global Industry Research
1.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
1.2 Software Market 2023-2030 ($M) - Global Industry Research
2.Global World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
2.1 Defense Security Market 2023-2030 ($M) - Global Industry Research
2.2 Civil Aviation Market 2023-2030 ($M) - Global Industry Research
2.3 Education Market 2023-2030 ($M) - Global Industry Research
2.3.1 E-Learning Market 2023-2030 ($M)
2.3.2 Game-Based Learning Market 2023-2030 ($M)
2.4 Entertainment Market 2023-2030 ($M) - Global Industry Research
3.Global World Virtual Training And Simulation Market, By Component Market 2023-2030 (Volume/Units)
3.1 Hardware Market 2023-2030 (Volume/Units) - Global Industry Research
3.1.1 Key Growth Factor And Opportunity Market 2023-2030 (Volume/Units)
3.2 Software Market 2023-2030 (Volume/Units) - Global Industry Research
4.Global World Virtual Training And Simulation Market, By End User Market 2023-2030 (Volume/Units)
4.1 Defense Security Market 2023-2030 (Volume/Units) - Global Industry Research
4.2 Civil Aviation Market 2023-2030 (Volume/Units) - Global Industry Research
4.3 Education Market 2023-2030 (Volume/Units) - Global Industry Research
4.3.1 E-Learning Market 2023-2030 (Volume/Units)
4.3.2 Game-Based Learning Market 2023-2030 (Volume/Units)
4.4 Entertainment Market 2023-2030 (Volume/Units) - Global Industry Research
5.North America World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)
5.1 Hardware Market 2023-2030 ($M) - Regional Industry Research
5.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
5.2 Software Market 2023-2030 ($M) - Regional Industry Research
6.North America World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
6.1 Defense Security Market 2023-2030 ($M) - Regional Industry Research
6.2 Civil Aviation Market 2023-2030 ($M) - Regional Industry Research
6.3 Education Market 2023-2030 ($M) - Regional Industry Research
6.3.1 E-Learning Market 2023-2030 ($M)
6.3.2 Game-Based Learning Market 2023-2030 ($M)
6.4 Entertainment Market 2023-2030 ($M) - Regional Industry Research
7.South America World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)
7.1 Hardware Market 2023-2030 ($M) - Regional Industry Research
7.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
7.2 Software Market 2023-2030 ($M) - Regional Industry Research
8.South America World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
8.1 Defense Security Market 2023-2030 ($M) - Regional Industry Research
8.2 Civil Aviation Market 2023-2030 ($M) - Regional Industry Research
8.3 Education Market 2023-2030 ($M) - Regional Industry Research
8.3.1 E-Learning Market 2023-2030 ($M)
8.3.2 Game-Based Learning Market 2023-2030 ($M)
8.4 Entertainment Market 2023-2030 ($M) - Regional Industry Research
9.Europe World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)
9.1 Hardware Market 2023-2030 ($M) - Regional Industry Research
9.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
9.2 Software Market 2023-2030 ($M) - Regional Industry Research
10.Europe World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
10.1 Defense Security Market 2023-2030 ($M) - Regional Industry Research
10.2 Civil Aviation Market 2023-2030 ($M) - Regional Industry Research
10.3 Education Market 2023-2030 ($M) - Regional Industry Research
10.3.1 E-Learning Market 2023-2030 ($M)
10.3.2 Game-Based Learning Market 2023-2030 ($M)
10.4 Entertainment Market 2023-2030 ($M) - Regional Industry Research
11.APAC World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)
11.1 Hardware Market 2023-2030 ($M) - Regional Industry Research
11.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
11.2 Software Market 2023-2030 ($M) - Regional Industry Research
12.APAC World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
12.1 Defense Security Market 2023-2030 ($M) - Regional Industry Research
12.2 Civil Aviation Market 2023-2030 ($M) - Regional Industry Research
12.3 Education Market 2023-2030 ($M) - Regional Industry Research
12.3.1 E-Learning Market 2023-2030 ($M)
12.3.2 Game-Based Learning Market 2023-2030 ($M)
12.4 Entertainment Market 2023-2030 ($M) - Regional Industry Research
13.MENA World Virtual Training And Simulation Market, By Component Market 2023-2030 ($M)
13.1 Hardware Market 2023-2030 ($M) - Regional Industry Research
13.1.1 Key Growth Factor And Opportunity Market 2023-2030 ($M)
13.2 Software Market 2023-2030 ($M) - Regional Industry Research
14.MENA World Virtual Training And Simulation Market, By End User Market 2023-2030 ($M)
14.1 Defense Security Market 2023-2030 ($M) - Regional Industry Research
14.2 Civil Aviation Market 2023-2030 ($M) - Regional Industry Research
14.3 Education Market 2023-2030 ($M) - Regional Industry Research
14.3.1 E-Learning Market 2023-2030 ($M)
14.3.2 Game-Based Learning Market 2023-2030 ($M)
14.4 Entertainment Market 2023-2030 ($M) - Regional Industry Research
LIST OF FIGURES
1.US Virtual Training And Simulation Market Revenue, 2023-2030 ($M)2.Canada Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
3.Mexico Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
4.Brazil Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
5.Argentina Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
6.Peru Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
7.Colombia Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
8.Chile Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
9.Rest of South America Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
10.UK Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
11.Germany Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
12.France Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
13.Italy Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
14.Spain Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
15.Rest of Europe Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
16.China Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
17.India Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
18.Japan Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
19.South Korea Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
20.South Africa Virtual Training And Simulation Market Revenue, 2023-2030 ($M)
21.North America Virtual Training And Simulation By Application
22.South America Virtual Training And Simulation By Application
23.Europe Virtual Training And Simulation By Application
24.APAC Virtual Training And Simulation By Application
25.MENA Virtual Training And Simulation By Application
26.Cae Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
27.L-3 Link Simulation Training, Sales /Revenue, 2015-2018 ($Mn/$Bn)
28.Cubic Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
29.On24, Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
30.Qinetiq Group Plc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
31.Bae System Plc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
32.Laerdal Medical Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
33.Kratos Defense Security Solutions, Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)
34.The Disti Corporation, Sales /Revenue, 2015-2018 ($Mn/$Bn)
35.Ansys, Inc, Sales /Revenue, 2015-2018 ($Mn/$Bn)