VR Camera Market – By Product Type , By Type, By Price Range,By Connectivity Technology, By Distribution Channels, By End-Use, By Geography - Global Opportunity Analysis & Industry Forecast, 2024-2031

Report Code: ESR 0870 Report Format: PDF + Excel

VR Camera Market Overview:

VR Camera Market size is estimated to reach $6 billion by 2031, growing at a CAGR of 26.4% during the forecast period 2024-2031. The escalating scholarly focus on VR technologies and the adoption of virtual reality (VR) cameras in the gaming industry is propelling the VR Camera Market growth.

Additionally, the growing demand for VR technology in higher education is creating substantial growth opportunities for the VR Camera Market. As per the Zip Do Report, the global expenditure on augmented and virtual reality in the education sector is estimated to reach $12.6 billion by the year 2025. These factors positively influence the VR Camera industry outlook during the forecast period.

Market Snapshot:
VR Camera Market - Report Coverage:

The “VR Camera Market Report - Forecast (2024-2031)” by IndustryARC, covers an in-depth analysis of the following segments in the VR Camera Market.

 
Attribute Segment

 

 

 

By Product Type

  • Monoscopic VR Cameras

  • Stereoscopic VR Cameras

  • 360-Degree Action Cameras

  • Live Streaming VR Cameras

  • Others

By Type

  • Wired VR Cameras

  • Wireless VR Cameras

 

 

By Price Range

  • Entry-Level

  • Mid-Range

  • High-End

  • Premium

By Connectivity Technology

  • Bluetooth

  • Auxiliary

By Distribution Channels

  • Offline

  • Online

 

 

 

 

By End-Use  

  • Education

  • Real Estate

  • Entertainment

  • Healthcare

  • Automotive

  • Live Events

  • Sports

  • Others

 

 

 

 

By Geography

  • North America (U.S., Canada and Mexico)

  • Europe (Germany, France, UK, Italy, Spain, Russia and Rest of Europe),

  • Asia-Pacific (China, Japan, South Korea, India, Australia & New Zealand and Rest of Asia-Pacific),

  • South America (Brazil, Argentina, Chile, Colombia and Rest of South America)

  • Rest of the World (Middle East and Africa).

COVID-19 / Ukraine Crisis - Impact Analysis:

 

  • The COVID-19 pandemic initially rattled the VR camera market causing supply chain disruptions and production delays. However, as remote work, virtual events and content creation soared in popularity, there was a notable upswing in VR camera demand. Businesses, educators and content creators sought immersive solutions to revitalize the market. Despite initial setbacks, the pandemic ultimately acted as a catalyst for the widespread adoption of VR technology across various industries such as the entertainment and media industry securing the long-term growth prospects of the VR camera market.
  • The Ukraine crisis introduced geopolitical uncertainties that rippled through the tech industry, including the VR camera market. Fears of supply chain interruptions and economic instability influenced market dynamics. The extent of impact varied based on a company's ties to the region. Short-term disruptions were possible but the VR camera market's long-term trajectory remained connected to global demand, technological advancements, and the expanding use of VR in diverse industries

Key Takeaways:

 

  • Fastest Growth Asia-Pacific Region : Geographically, in the global VR Camera Market share, Asia Pacific is analyzed to grow with the highest CAGR of 27.8% during the forecast period 2024-2031. With a burgeoning middle class, increasing consumer demand for immersive experiences, and a surge in technological innovation, the region is witnessing substantial adoption of VR technology across diverse industries. Government support and investments in countries like China, Japan, and South Korea are further propelling this growth. As per the IBEF, in April 2022, Mr. Narendra Modi, the Prime Minister of India, officially inaugurated the Pradhan Mantri Sangrahalay in New Delhi. This endeavor was made possible through the collaboration of Indian startup, Tagbin, along with various technology partners. The museum's digitization, which incorporated advanced technologies like Augmented Reality (AR) and Virtual Reality (VR), incurred an estimated cost of approximately US$ 40 million.

 

  •  360-Degree Action Cameras to Register the Fastest Growth : In the VR Camera Market analysis, the 360-degree Action Cameras segment is estimated to grow with the highest CAGR of 28.6% during the forecast period. The surge in demand for immersive VR experiences, particularly in gaming, tourism, and content creation, is a driving force. These cameras capture content from all angles, allowing viewers to explore virtual environments fully. Furthermore, innovations have made compact and user-friendly 360-degree cameras more accessible to consumers.

 

  •   Wired VR Cameras is Leading the Market : According to the VR Camera Market forecast, the Wired VR Cameras held the largest market share of 64.5% in 2023 owing to their established role in professional and studio applications. These cameras use physical cables to ensure high-speed data transfer and reliable connections, making them ideal for scenarios where precision and consistency are crucial. While wireless connectivity is growing rapidly, wired VR cameras remain dominant in professional settings, offering the reliability required for tasks like virtual film production and studio recordings. In 2022, according to the XM Institute report, more than 15% of American households possess a wired VR device.

 

  • The Escalating Scholarly Focus on VR Technologies : Researchers across diverse disciplines recognize the potential of VR for immersive simulations, education, therapy, and beyond. This growing academic interest fuels the demand for VR content creation tools, particularly VR cameras. Scholars are pushing the boundaries of VR applications, emphasizing the need for high-quality 360-degree content. Consequently, VR camera manufacturers respond with innovative solutions, improving image quality, ease of use and affordability. In 2022, according to the National Survey of Student Engagement, 53% of students express a preference for classes that incorporate interactive technologies like Virtual Reality (VR).

  • The Adoption of Virtual Reality (VR) Cameras in the Gaming Industry : The adoption of virtual reality (VR) cameras in the gaming industry has revolutionized gameplay and content creation. These cameras allow gamers to step inside immersive 360-degree virtual worlds, where they can interact with environments and characters in unprecedented ways. Gamers can also capture and share their experiences with others, creating a dynamic gaming community. VR cameras have become integral to game development, enabling more realistic and engaging experiences. Streaming platforms like Twitch and YouTube have capitalized on this trend, allowing gamers to share their gameplay with a global audience. According to an Earth Web survey, in 2020, the VR gaming industry recorded revenues of $1.1 billion. Projections for the year 2024 indicate substantial growth, with anticipated revenues reaching $2.4 billion.

 

  • Eye Tracking Data Quality Hamper Market Growth : Subpar data can hinder the accuracy of gaze tracking and disrupt the immersive experience. Factors such as lighting conditions, user calibration, and camera placement significantly impact the reliability of eye tracking. Inconsistent or inaccurate data may lead to misalignment between the user's gaze and the camera's focal point, resulting in discomfort or reduced immersion. 

           VR Camera Market Share (%) By Region, 2023


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Key Market Players:

Product/Service launches, approvals, patents and events, acquisitions, partnerships and collaborations are key strategies adopted by players in the VR Camera Market. The top 10 companies in this industry are listed below:

  1. Insta360
  2. GoPro, Inc.
  3. Canon Inc.
  4. Panocam3d
  5. Sony Corporation
  6. Google LLC
  7. Eastman Kodak Co.
  8. The Ricoh Company, Ltd.
  9. Garmin Ltd.
  10. Nokia OZO technologies

Scope of the Report:

Report Metric Details

Base Year Considered

2023

Forecast Period

2024–2031

CAGR

26.4%

Market Size in 2031

$6 billion

Segments Covered

Product Type, Type, Price Range, Connectivity Technology, Distribution Channel, End-Use and Region

Geographies Covered

North America (U.S., Canada and Mexico), Europe (Germany, France, UK, Italy, Spain, Russia and Rest of Europe), Asia-Pacific (China, Japan, South Korea, India, Australia, New Zealand and Rest of Asia-Pacific), South America (Brazil, Argentina, Chile, Colombia and Rest of South America), Rest of the World (Middle East and Africa).

Key Market Players

  • Insta360

  • GoPro, Inc.

  • Canon Inc.

  • Panocam3d

  • Sony Corporation

  • Google LLC

  • Eastman Kodak Co.

  • The Ricoh Company, Ltd.

  • Garmin Ltd.

  • Nokia OZO technologies 


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1. VR Camera Market - Overview
    1.1. Definitions and Scope
2. VR Camera Market - Executive Summary
3. VR Camera Market - Comparative Analysis
    3.1. Company Benchmarking - Key Companies
    3.2. Global Financial Analysis - Key Companies
    3.3. Market Share Analysis - Key Companies
    3.4. Patent Analysis
    3.5. Pricing Analysis
4. VR Camera Market - Start-up Companies Scenario 
        4.1.1. Investment
        4.1.2. Revenue
        4.1.3. Venture Capital and Funding Scenario
5. VR Camera Market – Market Entry Scenario Premium 
    5.1. Regulatory Framework Overview
    5.2. New Business and Ease of Doing Business Index
    5.3. Case Studies of Successful Ventures
6. VR Camera Market - Forces
    6.1. Market Drivers
    6.2. Market Constraints
    6.3. Market Challenges
    6.4. Porter's Five Force Model
        6.4.1. Bargaining Power of Suppliers
        6.4.2. Bargaining Powers of Customers
        6.4.3. Threat of New Entrants
        6.4.4. Rivalry Among Existing Players
        6.4.5.Threat of Substitutes
7. VR Camera Market – Strategic Analysis
    7.1. Value Chain Analysis
    7.2. Opportunities Analysis
    7.3. Market Life Cycle
8. VR Camera Market – by Product Type(Market Size – $Million/$Billion) 
    8.1. Monoscopic VR Cameras 
    8.2. Stereoscopic VR Cameras
    8.3. 360-Degree Action Cameras
    8.4. Live Streaming VR Cameras
    8.5. Others
9. VR Camera Market – by Type(Market Size – $Million/$Billion)
    9.1. Wired VR Cameras
    9.2. Wireless VR Cameras
10. VR Camera Market– by Price Range (Market Size – $Million/$Billion) 
    10.1. Entry-Level
    10.2. Mid-Range
    10.3. High-End
    10.4. Premium
11. VR Camera Market– by Connectivity Technology (Market Size – $Million/$Billion) 
    11.1. Bluetooth
    11.2. Auxiliary
12. VR Camera Market– by Distribution Channel (Market Size – $Million/$Billion) 
    12.1. Online
    12.2. Offline
13. VR Camera Market– By End-Use (Market Size – $Million/$Billion)
    13.1. Education
    13.2. Real Estate
    13.3. Entertainment
    13.4. Healthcare
    13.5. Automotive
    13.6. Live Events
    13.7. Sports
    13.8. Others
14. VR Camera Market – by Geography (Market Size – $Million/$Billion) 
    14.1. North America
        14.1.1. The U.S.
        14.1.2. Canada
        14.1.3. Mexico
    14.2. Europe
        14.2.1. UK
        14.2.2. Germany
        14.2.3. France
        14.2.4. Italy
        14.2.5. Spain
        14.2.6. Russia
        14.2.7. Rest of Europe
    14.3. Asia-Pacific
        14.3.1. China
        14.3.2. India
        14.3.3. Japan
        14.3.4. South Korea
        14.3.5. Australia & New Zealand
        14.3.6. Rest of Asia-Pacific
     14.4. South America
        14.4.1. Brazil
        14.4.2. Argentina
        14.4.3. Chile
        14.4.4. Colombia
        14.4.5. Rest of South America
    14.5. Rest of the World
        14.5.1. Middle East
        14.5.2. Africa
15. VR Camera Market – Entropy
16. VR Camera Market – Industry/Segment Competition Landscape 
    16.1. Market Share Analysis
        16.1.1. Market Share by Deployment Type – Key Companies
        16.1.2. Market Share by Region – Key Companies
        16.1.3. Market Share by Country – Key Companies
    16.2. Competition Matrix
    16.3. Best Practices for Companies
17. VR Camera Market – Key Company List by Country Premium  
18. VR Camera Market - Company Analysis
    18.1. Insta360
    18.2. GoPro, Inc.
    18.3. Canon Inc.
    18.4. Panocam3d
    18.5. Sony Corporation
    18.6. Google LLC
    18.7. Eastman Kodak Co.
    18.8. The Ricoh Company, Ltd.
    18.9. Garmin Ltd.
    18.10. Nokia OZO technologies
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The VR Camera Market is projected to grow at 26.4% CAGR during the forecast period 2024-2031.

The Global VR Camera Market size is estimated to be $4 billion in 2024 and is projected to reach $6 billion by 2031.

The leading players in the VR Camera Market are Insta360, GoPro, Inc., Canon Inc., Panocam3d, Sony Corporation and others.

The emergence of VR in travel & tourism, the emerging trend of mixed reality technology and the integration of VR in construction and design are some of the major VR Camera Market trends in the industry which will create growth opportunities for the market during the forecast period.

The escalating scholarly focus on VR technologies and the adoption of virtual reality (VR) cameras in the gaming industry market growth. The growing demand for VR technology in higher education is creating substantial growth opportunities for the VR Camera Market.